The four portals: rockwhisper and greengrow spells | Walkthrough The Night of the Rabbit Guide
Last update: 11 May 2016
Jerry has now exciting book which in seconds can turn day into night and night into day. The same effect you can receive if you go sleep on hammock. In night Mousewood is so different. Also you have a star map.
Go to town center and talk with Mr. Churchmouse. Ask him: "Your son is a magician, too? I don't believe it!" and then select "Can I borrow your waternut?" and "You want jokes?! I'll improvise for you!". Then end conversation with "Break a leg! I have to go!". Mr. Churchmouse give you a pencil and blank paper.
Go in front of town walls. Next go to the portal tree - use the passage next to town walls.
Next to the tree rabbit and magician will be waiting for you. You will go by portal to "your world".
The toad is sleeping - you have to wake it up. First use indian white pepper on toad and birds will fly away.
Go to forest crossroads. On the left use stick on lamppost. Select twice "Pock?" and woodpecker will fly away. Go left to your home.
Here click on the dry rain barrel and cricket will stop his noise. Go back to the toad.
Use clicker frog on toad and it wake up. Now say to her: "I'm Jerry Hazelnut, mighty magician!", "The streams of time?" and "The whispering of the rocks?". Toad will learn you new spell - rockwhisper. You will go back to Mousewood.
After you come back use this new spell. Open inventory and select violet icon of rockwhisper spell - it's just next to the wand. Use it on odd crystal statue.
Go to the town and there to the garden. Use magic coin with hole and you will see Leprechaun. On the table you can see green garments - take it! After a little cheat-chat with him he will help you. In your inventory you will have a green hat.
Use the exciting book to change day into night. You will see a party. Talk to grumpy garden owner (use always the first answer from top) and you will know about a cake that he is waiting for. Once again use the exciting book to change night into day.
Go to cafe. Ask Anja about the cake ("I've heard that the Hare family is waiting for a cake."). She will give you ingredient list.
When a mouse with backpack will go out use a key-shaped clock part on the key in the back of cafe. Use tunnel 47 to go to dwarf home.
Use back door. Here use mug with logo on really huge beet with tap and you will get mug with beet syrup. Go to front of dwarf house. Then go left and you will reach radio station.
Use exciting book to change day into night. Next to a guard you can see a small campfire. Use on it a heat-resistant tinfoil. On created pot on the fire use aromatic but hard piece of cheese. On received cheese fondue use Indian white pepper.
Now you can pass the guard and get some fruits - in your inventory you will receive sweet red berries. Use exciting book to make it day. Go back to town and go to cafe.
You should have all four ingredients that Anja asks. Give her: mug with beet syrup (she will give you back empty mug with logo), sweet red berries, chocolate and keg of milk. Cake will be ready next day.
Get out from cafe and twice use exciting book: to change day into night and vice versa. Go to cafe. Cake will be on the left side - take it.
Go out from the cafe and go to the garden. Use exciting book to change day into night. Now use the cake on grumpy garden owner - he will let you in.
Party guest will give you a trophy. Go on the right side and talk with Jonathan - you will write down his half jokes. Just next to him you can see glowing nuts - take it and you will get a glownut.
Go to cafe but use the back door in the garden.
Use mug with logo on coffee maker and you will get mug with hot coffee. Add calming valerian drops to mug with hot coffee. Now go out through back door of cafe and go to the town center and from there go to town walls. You have to hurry because the coffee has to be hot. If it gets cold you have to go back to cafe, use mug with cold coffee on sink (it's next to the coffee maker) and get hot coffee again.
Use hot coffee with reverse effect on a gunner. When he go sleep click on the cannon to turn it over to the city. Next use a glownut on cannon.
Go back to town center and go to the right to behind town hall. Go to town hall by a window.
Now go up to passage to next location.
Jump to the branch and talk with grim man in green. The portal will open and you will jump to a different world.
Once again talk with grim man in green. It doesn't matter what kind of response you choose. In the end of conversation you will give him back: green hat, leprechaun cobalt and silver sugar spoon. He will disappear. Go into tower from the left.
Use magic coin with hole to see him again. Talk with him and then take an old flag from window on the left. Go out from the tower.
Use the trophy and put it in a tower window. It will be no so shiny so use the old flag on this dull goblet in the window. Man in green will disappear in the rainbow. Go into the tower again.
Touch the rainbow and you will learn next spell - greengrow. Jerry will find here another card. Go out from the tower.
The portal will open. Click on tree to go back. Marquis will tell you that it's time to learn another spell.