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The Night of the Rabbit Game Guide & Walkthrough by gamepressure.com

The Night of the Rabbit Game Guide & Walkthrough

Table of Contents

The four portals: fox's cunning and glimmer of hope spells | Walkthrough The Night of the Rabbit Guide

Last update: 11 May 2016

Get out from the town and go to radio station - way to it is well-known for you - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Get out from the town and go to radio station - way to it is well-known for you. Use exciting book to change night into day. Give to Mole the half jokes and you will get the other half of jokes - in you inventory you see complete jokes. Again use exciting book to get night.

Go back to town center - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go back to town center. Talk with Mr. Churchmouse and select answer: "I think I know how I can replace the waternut!", and then: "I've collected genuine Mousewood Jokes!". Jerry gets absorbent waternut.

Once again go to radio station - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Once again go to radio station. Change night into day. Put absorbent waternut on flooded path - it's on the left, just next to a shoe. Now use greengrow spell on flooded path. You will unlocked a way to swamp and Jerry will use it. Go back to radio station. From here move left to the bridge.

Change day into night - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Change day into night. Stand next to Plato. Use greengrow spell on fields with eerie green lights. You will see a fox. Go after him to radio station. Here use a passage next to a shoe to go to swamp.

Use rockwhisper spell on other fox statue - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use rockwhisper spell on other fox statue. Fox will open a portal and jump into it. Jerry will go after fox.

Go to the left and use rockwhisper spell on fox statue - top row, second from the left - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to the left and use rockwhisper spell on fox statue - top row, second from the left.

Use magic coin with hole and you will see Kitsune's golden bell just next to the large wooden statue - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use magic coin with hole and you will see Kitsune's golden bell just next to the large wooden statue. Pick it up and use it on large wooden statue. Go through a gate that will be opened.

You will see a conversation after what Jerry come back in front of the gate - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

You will see a conversation after what Jerry come back in front of the gate. During talking with Kitsune say: "This is probably a silly question, but what are you? Fox or human?", and then: "But I'm a human, not a fox!" and in the end use answer whatever you want, it doesn't matter. Use the gate to go to garden.

Here use clicker frog on frog pond and curious frog will jump out - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Here use clicker frog on frog pond and curious frog will jump out. Next use clicker frog on curious frog. Go back in front of the gate. After a conversation with Kitsune she will teach you a new spell - fox's cunning. Jerry will back with her through portal.

Go left to go back to radio station - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go left to go back to radio station. Change night into day. Use the greengrow spell on mushrooms on the right. Thanks' to that you create mushroom stairway - use it to go up.

To go in here you have to change day into night and then use fox's cunning spell on mysterious moth - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

To go in here you have to change day into night and then use fox's cunning spell on mysterious moth.

After you enter temple of the moths take bundle of flax - is nearby the entrance - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

After you enter temple of the moths take bundle of flax - is nearby the entrance. Go out and go to portal tree - place where you came to Mousewood.

Take from here spiderweb - it's on the left - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Take from here spiderweb - it's on the left. Change night into day. Go to back of dwarf's house. Remember: you can use golden post horn to travel faster.

Use mug with logo on really huge beet with tap and you will get mug with beet syrup - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use mug with logo on really huge beet with tap and you will get mug with beet syrup. Then use a sharp grappling hook from your inventory on forked branch.

Now grappling hook on forked branch put into window - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Now grappling hook on forked branch put into window. Then go into dwarf's house.

Use a switch - it's just next to the door - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use a switch - it's just next to the door. Then use shoelace end on large flywheel. Now again use the switch and go out.

In your inventory use mug with beet syrup on bundle of flax - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

In your inventory use mug with beet syrup on bundle of flax. Use bundle of flax with syrup on restrained forked branch. Now use old spiderweb on sticky restrained forked branch and you will get sticky restrained forked branch with net. Go into dwarfs house again and shoelace will break. Go back of dwarf's house.

In your inventory use bundle of flax with syrup on stick and you will get long brush with syrup - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

In your inventory use bundle of flax with syrup on stick and you will get long brush with syrup. Now use this long brush with syrup on forked branch with net and dandelion seed and you will get dandelion parachute. Go back to radio station and from here by mushroom stairway go to temple of the moths.

Change day into night to enter the temple - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Change day into night to enter the temple. In clay pot with soil put dandelion parachute and use on it greengrow spell.

Treeportal will opened - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Treeportal will opened. BE ADVISE! If you want to do any more things in Mousewood (e.g. collect stickers, cards, dewdrops, stories or other things) this is your last chance - when you get back the world will be looking different. When you are ready click on the portal and select "Yes, I'm ready! I've got everything I need.".

On the right click on a snow-covered rock and then again click on snow-covered rock - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

On the right click on a snow-covered rock and then again click on snow-covered rock. Now go on the left by passage to next location.

Just next to you pick a tarp and take from a crate with strings of lights, which is under the tarp, an experimental strings of lights - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Just next to you pick a tarp and take from a crate with strings of lights, which is under the tarp, an experimental strings of lights. Next take off another tarp - it's under the broken radio.

Use experimental strings of lights on scrub - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use experimental strings of lights on scrub. Next plug connect to battery block. Go to previous location.

On head of a statue use spell rockwhisper - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

On head of a statue use spell rockwhisper. Next select answer: "You are the first statue that actually wants to talk to me." and "What kind of a god are you, then?". Lightning will strike and lights Christmas tree. Once again go to the second location.

Click on a polar whale and you will learn the last spell - glimmer of hope - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Click on a polar whale and you will learn the last spell - glimmer of hope. Go back to the first location.

The portal will open - use it to go back - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

The portal will open - use it to go back.

After you return you will see an interesting conversation - The four portals: fox's cunning and glimmer of hope spells - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

After you return you will see an interesting conversation. Marquis de Hoto will disappear and you will came back to your home. In inventory you will get leaf the Marquis left behind.

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