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The Night of the Rabbit Game Guide & Walkthrough by gamepressure.com

The Night of the Rabbit Game Guide & Walkthrough

Table of Contents

Lizards, bottles and fifth portal | Walkthrough The Night of the Rabbit Guide

Last update: 11 May 2016

As you can see world has changed - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

As you can see world has changed. Go to your home. Read a faded poster and you will know that you were absent for a very long time. Use rockwhisper spell on weathered statue on the left side of the screen, just next to your home. When Jerry sit down and starts crying use glimmer of hope spell on him.

Go to location of a portal tree - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to location of a portal tree. Click on old path tree and portal will open - Jerry will jump into it.

Go to town center and then to edge of town - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to town center and then to edge of town. Use the strange door on the left to go to old magician. He is bottled up on a shelf. Click on this shelf to look there and old magician will transport you there.

On the left there is a case - take from it a large monocle - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

On the left there is a case - take from it a large monocle. Above the case is a small bag - use on it a nail.

Take corn kernel - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Take corn kernel. Use this corn on sunlit gap - it's on the right side of this shelf. Next use on sunlit gap a large monocle. Shelf will collapse, bottle will broke, old magician will be free and he will transport you near him. He give you three banishing bottles, where you gone have to capture lizards.

Go to town center - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to town center. Use banishing bottle on bottle rack. Thanks to that a few seconds later you will have in your inventory first captured lizard.

Go to town hall - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to town hall. On odd figure use a fox's cunning spell. During conversation say: "Sure, where do I sign?".

Talk with him again and select:

Talk with him again and select: "Sure! A bird never flew on one wing. I want another contract!". Talk with him one more time and say: "The price for nuts and bolts just crashed."

On armor on the left side, where lizard is hiding, use itching powder - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

On armor on the left side, where lizard is hiding, use itching powder.

Go out from town hall by back exit to go after lizard - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go out from town hall by back exit to go after lizard. Use magic coin with hole to see him. Now use on him banishing bottle and thanks to this little trick you will have in your inventory imprisoned lizard.

Leave town and go to radio station and from here to a swamp - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Leave town and go to radio station and from here to a swamp. Remember that when you are in town center (and many other locations) you can use a clicker frog on golden horn with frog and then select destination point. Talk with not very trustworthy figure and tell him: "Can you also tell your own fortune?". After a few seconds Ludwig will go sleep and Buzzy will fly to nearby pretty flower. From this flower will fall a blue beet - pick it up.

Again ask lizard the same question -

Again ask lizard the same question - "Can you also tell your own fortune?". Next go fast to pretty flower on the left and move it - Buzzy will start flying. When lizard is trying to catch it use dwarf root price (blue beet that you pick it up) on drum hatch - it's on the lizards' back.

One more time talk with lizard and ask him the same question:

One more time talk with lizard and ask him the same question: "Can you also tell your own fortune?". He again gets a white ball but when he toss it into container it will bounce from dwarf root price. Pick up white ball and in your inventory use it with blue juice sticker.

Again talk with not very trustworthy figure and ask him:

Again talk with not very trustworthy figure and ask him: "Can you tell me my fortune, too?". When he gets a ball fast use a pretty flower. When lizard is trying to catch Buzzy use manipulated white ball on drum hatch.

For the last time ask lizard the same question:

For the last time ask lizard the same question: "Can you also tell your own fortune?". Then use on him banishing bottle and you will catch him. In your inventory you have incarcerated lizard.

Go to old magician home and give him one of captured lizards - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to old magician home and give him one of captured lizards. You will be transported to... a closet.

Click on every coat to push it to the right: red coat, royal blue coat with gold trimming, stylish second-hand tuxedo etc - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Click on every coat to push it to the right: red coat, royal blue coat with gold trimming, stylish second-hand tuxedo etc. Next look at the light which was cover up by coats. Click on keyhole and get out from there.

On the left side of the room click on a sliding door - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

On the left side of the room click on a sliding door. Next click on a corner of the rug which is nearby the door.

Open storage niche hidden under a rug - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Open storage niche hidden under a rug. Finally open musty cardboard box. You get back to old magician and together you will be transported to the hall of apprentices.

Use leaf the Marquis left behind on metal frame in the tree - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use leaf the Marquis left behind on metal frame in the tree. You will get uncanny sound carrier. You will be transported nearby house of dwarfs.

Go to top of the screen - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go to top of the screen. Use uncanny sound carrier on big old tree stump.

Go left to radio station and here by mushroom stairway go up to temple of the moths - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go left to radio station and here by mushroom stairway go up to temple of the moths. Use uncanny sound carrier on odd crystal statue. Crystal will break. Pick up an amber which was in the crystal.

Go back radio station and go to swamp - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Go back radio station and go to swamp. Here again use uncanny sound carrier on odd crystal statue next to the tree. Take the second amber.

Now go behind town hall - the fastest way is to use help of Plato - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Now go behind town hall - the fastest way is to use help of Plato. For the third time use uncanny sound carrier on odd crystal statue. Of course take an amber.

Get out from town and go to the treeportal which brought you to Mousewood - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Get out from town and go to the treeportal which brought you to Mousewood. For the fourth and last time use uncanny sound carrier on odd crystal statue next to the tree. Take the last amber. Go to location with big old tree stump (nearby front of dwarf's house).

Use all for ambers on big old tree stump - Jerry will input it in correct places - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Use all for ambers on big old tree stump - Jerry will input it in correct places.

A room made of glass will appear - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

A room made of glass will appear. Go inside and on image plate use glimmer of hope spell.

Fountain stops - Lizards, bottles and fifth portal - Walkthrough - The Night of the Rabbit - Game Guide and Walkthrough

Fountain stops. Take a silver key. Use this key on mysterious wooden door. You will use a fifth portal.

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