A trip with Spitzweg | Walkthrough The Night of the Rabbit Guide
Last update: 11 May 2016
Go to town wall - you should obtain all required things. Use calming valerian drops on the large catfish to get rid of it. Next on leafboat use sharp grappling hook and silver sugar spoon. Then with Spitzweg you will jump into the boat. Go downstream (at the bottom of the screen).
Next to the footbridge you will be stopped by Humbert - he ask for the leafbucks again. But Anja comes and she takes him with her (that's because you gave her ad for violin lessons). Go downstream.
You get to radio station. Spitzweg gets off - he give you indian white pepper. Jump into the leafboat and go downstream.
Leafboat will fall down in the waterfall, but Jerry will survive. He jumps on the tree and recovers silver sugar spoon and sharp grappling hook. You are behind dwarfs home. On the left take shimmering snail from really huge beet. On really huge beet use tap. But don't fill mug with logo with the syrup from really huge beet.
Door to the house are closed. Use a sharp grappling hook on a window on the right. Next use shimmering snail on the same window and you will get in.
After a little chat with dwarf Steinberg talk with him once again - he will tell you that Ania can help him. On the board on the left take a gate key. Use a door on the left to get out from dwarfs home - you get in front of the house.
Use dwarf wicked key on a locked wooden gate - you will open it (you don't need the key any more so Jerry will leave it). Go left to radio station and then still left - you will get back to Mousewood.
Go to cafe, use the bell on the left and talk to Anja. Tell her: "One of the dwarves is sick!".
You will jump to the dwarves house. From Anja you will get a doctor's prescription. You both will jump back to cafe.
To make a medicine you need: bright yellow marigold bud, shiny fish scale or indian white pepper. All components you should already gain. So use a bell to call Anja.
Tell Anja: "About the dwarf medicine...". She will take all ingredients but she return to you rest of the indian white pepper. She will also give you a cold medicine.
Go to the dwarves home. If the mug with logo isn't empty use it on very clean sink - it's in the center of the room. Next you have to prepare the medicine. Combine mug with logo with full blue juice keg. Then received mug with blue juice combine with cold medicine.
Received cold medicine in blue juice combine with silver sugar spoon. In the end use a medicine (which is on a sugar spoon) on Steinberg.
Hi will open for you tunnel 47 leading to cafe - use it.
Use a mug with logo on a coffee maker and you will get mug with hot coffee. Go back by a tunnel 47 to dwarves home. Don't waste time and don't visit other location because coffee will be cold.
Go out from the dwarf's house on the left and go to radio station. Use mug with hot coffee on mail bicycle - ice will gone.
Time to prepare invitations. Open inventory and:
- combine empty opened envelope with ancient invitation to the Treetop Festival,
- received old invitation in open envelope combine with shimmering snail (you will let go shimmering snail),
- received old invitation in sealed envelope combine with magic postage stamp and you will get giant pile of invitations.
Give to Plato giant pile of invitations. He will tell you that he will deliver it.
He offers you his service. To travel with Plato on his bike you can use clicker frog on golden horn with frog which can be find in many locations. This time select Mousewood town center.
Go to town hall. Talk with Marquis de Hoto. You will travel to the hall of apprentices.
Take two half arc laying next to a tree and in your inventory you will see metal part and half a ball run. Use both of this parts on a machine on the right.
Use leprechaun cobalt on glass tube and metal ball on the bottom and you will get a metal ball. Now use this ball on the machine. Jerry will pick up a ghostly key and cards. You will get back to town hall.
Go to edge of town. You can go by feet or you can use a clicker frog on golden horn with frog and then select location.
Use the ghostly key that you gain recently on the strange door on the left.
Use the passage through broken window. You will get to very big world.
Use empty blue juice keg on cup with milk to get keg of milk. Next take napkin from a cup with milk.
At the bottom of screen take chocolate and you will get chocolate and heat-resistant tinfoil.
Now use sharp grappling hook on ivy on the right and you will make a path to the clock. Go by ivy to this clock.
Use metal arm and metal knob with thin slot but the clock won't work. Use napkin on drop of oil, and next use this napkin with oil on metal arm.
One more time use a metal arm and piece of the clock will fall off - Jerry will pick up a key-shaped clock part. Then once again use a metal knob with thin slot and clock will work but it doesn't wake up the man.
Jerry will go to the left by ivy and the clock will fall down and wake up the man. Marquis will show up. The sleeping giant is Aro Molen and he will downsize himself to keep company to you. Odd figure appears and Jerry will give him mysterious book. The magician gives you star map, quartets cards and exciting book. Jerry go asleep.