Weapons in The Surge The Surge Guide
Last update: 09 May 2019
This chapter in our guide to The Surge contains infromation and tips about the equipment and weapons available in the game. Read this page to learn which situations match with which weapons and what individual statistics of gear refer to.
Statistics
Weapon selection is limited to two factors - your playing style and which weapon type goes best with it. At the beginning of the game, it is a good idea to test every available weapon class and pick what suits you most. Apart from range, there are five properties that describe a weapon, which should be treated as the final factor in weapon selection. Remember that, during the game, you will be finding implants that boost individual parameters of your weapon.
Base Damage
This is the basic statistic that tells you how many health points the opponent loses after taking a hit into an unarmored body part, or weak spot in the case of machines. This value is decreased by armors and their specific properties, as well as shields generated by the drone. I general, the higher the damage factor, the more efficient the weapon is in a variety of situations. Still, you should also take the remaining parameters into account.
Impact
This parameter describes your chances of knocking the opponent out of balance in a single blow. The majority of human opponents (depending on the armors they wear) have different stability parameters. If the weapon's momentum value is higher than the armor value, the opponent may be knocked down, which will let you deal some more damage. Finally, with a series of blows, you can thwart opponent's counter attack, or knock him out of pace in situations, in which he wants to strike.
Attack speed
This statistic does not require any explanations. The higher the value, the more blows you can land within a specific time limit.
Proficiency scaling
This parameter describes how fast your character will master the specific type of weapon. Proficiency allows you to deal higher base damage with the weapon type, even if the statistics of that weapon have not changed. For each type of weapon, this statistic is scaled separately. This means that picking a weapon at the beginning of the game is nearly synonymous with the necessity to complete it using that weapon. The higher the value, the faster you will be familiarizing yourself with the weapon and the more effective you will be at wielding it.
Energy Gain
The final value tells you whether or not, you will have to land many strikes with the weapon to charge the energy bar. What makes this important is that the energy accumulated in your exoskeleton is what allows you to perform executions. What is even more, the higher the value of the statistic, the more likely you will be to use implants or drone functions that consume energy.
One-Handed Weapons
The basic and the most versatile weapon type. Don't expect any serious damage, but the attack speed offers quick hits and a quick recharge of the energy bar. The best weapon for novice players and those who haven't had any major experience with the genre.
Reclaimed Piston
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
18 | Medium | Medium | Very Low | +40% |
Found in your equipment from the beginning of the game.
ASTir Vibro-Cutter
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
20 | Medium | Medium | Medium | +30% |
Can be found in Power Plant (Abandoned Production). Either sever it from the opponents found in the area, or find one lying on the floor.
FENRIS A-7
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
20 | Low | Medium | Low | +20% |
Found in one of the laboratories in Resolve Biolabs.
Codename: Parsifal
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
19 | Medium | Medium | Medium | +45% |
Severed from Homo Machinalis, a boss encountered in Research and Development.
Codename: Parsifal v2
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
21 | Medium | Medium | High | +45% |
Severed from a mini-boss encountered in Research and Development before the meeting with Dr. Bennett.
MG Centurion
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
20 | Medium | Medium | Very High | +20% |
A security weapon that can be severed from opponents in Executive Forum. Alternatively, you can overcharge a conduit in the Server Room to unlock a case containing the weapon (found in MedBay right next to the second case which contained security exoskeleton which you've taken earlier.
Mimetic Edge
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
98 | Medium | Medium | Very High | +20% |
The weapon is a reward for defeating the final boss.
Single-Rigged Weapons
The other variant of a one handed weapon. Characteristic for its powerful hits and the ability to throw the opponents off balance. Deals serious damage, but the attack speed is lower than in case of a One-Handed weapon, while its strikes charge the energy bar much faster. A good choice for players that prefer to throw single hits mixed with constant dodging, and experienced players that will be able to find an opening in opponents' defense.
ASTir SpectreBite
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
49 | High | Low | Low | +55% |
Can be acquired by defeating the first human opponent that you'll encounter after leaving the MedBay in Abandoned Production.
Volatile Spectre
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
36 | High | Low | Medium | +45% |
Found on the bottom level of the Power Plant (Abandoned Production), at the end of the corridor filled with toxic gas.
P.A.X Imperator
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
52 | High | Low | High | +70% |
Acquired by defeating P.A.X.
P.A.X Imperator v2
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
57 | High | Low | High | +70% |
Acquired by defeating P.A.X. without being hit by any of his rockets.
KLINGE Power Grip
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
40 | High | Low | Very Low | +70% |
Can be acquired from enemy opponents in Central Production B.
MG Legionnaire
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
48 | High | Low | High | +70% |
Acquired by defeating the CREO security that will appear in Exhibition Floor (Research and Development) after your meeting with Dr. Bennett.
Fractal Reaver
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
56 | High | Low | Very High | +45% |
Acquired by defeating the opponents encountered on the first floor of Nucleus.
Staff Weapons
The easiest two-handed weapon. Medium damage with long range and fast combinations. Good choice for novice players that want to choose a two-handed weapon. The only downside is the lagging energy bar. IF you've decided to equip a Staff, make sure to use implants that offer better stamina or faster energy recharge, enabling you to throw more hits in a shorter amount of time.
Reinforced Pipe
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
19 | Medium | Medium | Very Low | +30% |
Found in Central Production B's MedBay.
MG Negotiator
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
21 | Low | Medium | Medium | +10% |
Acquired by defeating the security units of Central Production B. Warning - the security units do not respawn, so you are left with four attempts to get the weapon.
SERU HSS BioMaster
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
21 | Medium | Medium | Low | +25% |
Found on the floor in Central Production B's Recycling.
Spitfire Rod
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
37 | Medium | Medium | High | +25% |
Awarded for defeating Little Sister 1/3.
Spitfire Rod v2
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
57 | Medium | Medium | High | +25% |
Awarded for defeating Little Sister 1/3 without destroying more than two arms during the second phase of the encounter.
Codename: Carmina
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
19 | Medium | Medium | Very High | +20% |
Found in Research and Development. Once you've managed to gain access to the Nucleus, return to the Exhibition Floor. Take the weapon from an unlocked container next to the MedBay.
Peacekeeper
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
20 | Medium | Medium | High | +10% |
The weapon can be acquired from Irina Beckett, provided you've completed her storyline. Focus on her right hand and sever it to acquire the weapon.
Heavy-Duty
A sluggish weapon enabling the player to throw his enemies off balance and interrupt their combinations. Using this type of weapon requires a lot of experience with this type of genre. Monitor your energy consumption to be able to dodge and plan your attacks beforehand. In return, you receive a weapon that can charge the whole energy bar with a single hit, enabling you to end it with an execution.
ENDAS RS3 "Titan"
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
33 | Very High | Low | Very Low | +80% |
You can acquire the weapon in Abandoned Production's Power Plant by severing it from an opponent who will ask you to release him from behind the door. A fairly common weapon in Central Production B.
Bloodhound
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
31 | Very High | Low | Medium | +65% |
Found in Central Production B's Recycling, on a shelf found left from the entrance to the room next to the smelting machines.
MG Judge
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
58 | High | Low | High | +65% |
Awarded for defeating Black Cerberus.
MG Judge v2
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
106 | High | Low | Very High | +65% |
Awarded for defeating Black Cerberus provided you've used P.A.X. rocket barrage to destroy two servers nearby
Codename: Gotterdammerung
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
30 | High | Low | Very High | +55% |
Found in Nucleus' Restricted Zone
Equalizer
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
32 | High | Low | Low | +65% |
Found in Research and Development. If you've handed the weapon to Jo in order to continue her plotline, the weapon will be found next to Hobbes' body in Central Production B.
Twin-Rigged Weapons
One of the more difficult types of weaponry. Requires a lot of experience and skill, as well as constant energy management. Claws deal average damage and slowly replenish the energy bar, but enable us to throw quick combinations. If you've decided to roll a Twin-Rigged weapon, choose one that offers high Proficiency Scaling in order to be able to switch to a different one later on.
Yosuke Butterfly
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
13 | Low | High | Very Low | +10% |
You can acquire the weapon from two enemies found in Abandoned Production. One of them can be found in the Power Plant (next to the power switch), while the other one can be encountered once you've unlocked a shortcut leading from the Power Plant up to the MedBay.
Firebug Throttle
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
22 | Low | High | High | +5% |
The weapon is a reward for defeating LU-74 "Firebug" - the second boss in game.
Firebug Throttle v2
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
29 | Low | High | High | +5% |
Awarded for defeating LU-74 "Firebug" - the second boss in game, provided you've got rid of all his legs.
Corroded Butterfly
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
13 | Very Low | High | Low | +15% |
Severed from opponents encountered in Resolve Biolabs.
CREO IP-75 "Inducer"
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
15 | Very Low | High | Medium | +5% |
Found in one of the cases in Exhibition Floor.
Codename: Valkyrie
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
21 | Low | High | High | +5% |
Awarded by defeating Dr. Barrett after his transformation into Homo Machinalis. You can encounter this form once you've visited Executive Forum.
Metamorphing Talons
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
16 | Low | High | Very High | None |
Can be taken from an opponent encountered beyond the security door in Research and Development
Claws of the Gestalt
Damage | Impact | Attack Speed | Proficiency Scaling | Energy Gain |
100 | Medium | High | Very High | +20% |
The weapon is a reward for defeating the final boss in game.