Implants and the RIG in The Surge The Surge Guide
Last update: 09 May 2019
This chapter of guide The Surge lists all of the implants in the game, highlighting ones that are key to a given type of the game. Also, the chapter mentions RIG properties that can be obtained in the game.
Exoskeleton
The below table provides information connected with individual RIGs.
Model | Slots | Where to find |
CREO ex01 | 8 | Default gear after the game starts. |
CREO ex02 Prototype | 12 | Upper levels of the venting tower, between the places of the second encounters with Irina and Jo. |
CREO ex06 Security | 16 | Medbay in Executive Forum after you have defeated Black Cerberus. |
Remember that the overall number of gear slots is not the same as the number of available slots. You will have to unlock additional with your progression to the next core levels. Even if you manage to obtain the second RIG early on, using its full potential will be possible only after you have achieved appropriate level.
Slot | Core level |
1-4 | 10 |
5 | 15 |
6 | 25 |
7 | 35 |
8 | 45 |
9 | 50 |
10 | 55 |
11 | 60 |
12 | 65 |
13 | 75 |
14 | 85 |
15 | 95 |
16 | 105 |
List of implants
The below table presents all of the implants in The Surge.
Name | Type | Functioning |
Ancillary Core | Passive | Slows down energy consumption while pensive. |
Alternator Galwaniczny | Passive | Speeds up energy accumulation during exchange of blows. |
Aggression Amplifier | Passive | Regenerates health during execution on the opponent. |
Auto-aid | Passive | Spontaneously regenerates health, when Hp is close to zero. |
Toxic Autofilter | Passive | Neutralizes poison gas and toxins. |
Proximity Sensor | Passive | Generates a sound signal when you are close to logs and items. |
Vital Injector | Active | Allows you to regenerate some of the accumulated energy to replenish HP. |
Pneumatic Calibrator | Passive | Decreases stamina consumption during dodges. |
RIG Capacitor | Passive | Conserves unused energy. |
X Cables | Passive | Decreases energy usage during finishing blows. |
Mechanized Counterweight | Active | After it is used, temporarily increases physical damage dealt. |
Reclamation Buddy | Passive | Increases the amount of salvaged scrap. |
Vanadium E-Cell | Passive | Increases the maximum energy level. |
Energized Power Cell | Active | Adds an elemental bonus to a weapon. |
Ancillary Core | Passive | Increases core energy. |
Plasmic Regenerator | Active | After it is used, it replenishes your health over time, for 30 seconds. |
Medical Audit | Passive | Displays enemy HP. |
SNS Inhibitor | Passive | Faster acquisition of energy and regeneration of stamina, when you are close to death. |
Tactile Omniboost | Passive | Provides bonus to proficiency with staffs, double-handed weapons and single-handed weapons. |
Witalnosc Plus | Passive | Increases maximum HP. |
Implanted Electrodes | Active | After it is used, provides an instantaneous boost of energy. |
Kinesthetic Amplifier | Passive | Provides a bonus to proficiency with mounted single- and double handed weapons. |
Endurance Enhancer | Passive | Increases maximum level of stamina. |
Vital Boost | Active | After it is used, it provides an instant boost of HP. |
Key Implants
First of all, it should be mentioned that every implant in the game is useful and helpful. It can be used to craft an unique combination. The below list mentions universal implants that are most commonly used during the game
Vitality boost
The basic source of HP regeneration. It should be noted that implants of every level do not stack. You have to switch between items to heal either 60 HP, or 120 HP.
Ancillary core
One of the key implants. It ensures additional energy to the core, while not consuming any of the taken slots. You can have any number of these and the best implants can be obtained from tails of Security Bots.
Mechanized Counterweight
It is perfect against bosses and opponents resistant enough to be executed, e.g. smelting machine. Accumulated energy can be used to boost temporarily damage dealt. Remember that a single use requires cooldown. Moment at which you can reuse the implant is the moment, at which the previously imposed effect wears out.
Vital Injector
One of the basic substitutes of injections regenerating HP. During boss fight, you can consume the accumulated energy and turn it into HP. Unlimited number of uses and the only downside is that effects of different versions of the injector do not stack.
Medical Audit
By default, the game does not displays enemy HP. The only way to change that is to use this implant. Often, you will have to take decisions, basing on the opponent's health, so it is a good idea to use this one, especially that it does not put any strain on the core.
SNS Inhibitor
It is a good idea to spend an empty slot on this implant. Not only it is helpful during boss fights, , but also during individual levels. Thanks to it, you will be able to regenerate stamina faster, escape to safety and regenerate health. Also, you can use it to deal the finishing blow to the opponent, whereas, this would be impossible otherwise.