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The Pillars of the Earth Game Guide by gamepressure.com

The Pillars of the Earth Game Guide

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Achievements The Pillars of the Earth Guide

Last update: 14 August 2017

In the Book One of Ken Follett’s Pillars of the Earth, there are 21 achievements you can unlock. Some of them are multi-stage, while others are mutually exclusive. Most of the achievements, however, require a player to do something more apart from simply following the story.

Good midwife

For helping Agnes delivering her child by:

  1. Covering her with a coat
  2. Giving the children something to do (boiling some more water, putting the wood to the hearth, gathering more firewood)
  3. Telling Agnes stories and talking to her
  4. Immerging your hands in hot water and hugging Agnes (Prologue)

Tattletale

For telling friar Remigius who stole Cuthbert’s keys (Chapter One)

Let there be darkness

For extinguishing all four candles in the nave of the cathedral (Chapter One)

Yet another secret

Acquired when, playing as Philip, you unlock the mill with friar Cuthbert’s keys (Chapter One)

Garden of Eden

For bringing Milius some beech nuts from the clearing next to the toll (Chapter One)

Full house

Acquired after Philip invites all the monks to the assembly at the chapterhouse – in order to complete this, you have to use the clue regarding the assembly on:

  1. Arnaldus, who is at the cemetery
  2. Milius and Cuthbert, in the kitchen
  3. Paul in the toll hut
  4. Francis, the precentor, and the choristers at the cathedral
  5. Young monks at the cloister (Chapter One)

Silentium est aureum

For not answering any questions asked by Remigius during the assembly (Chapter One)

Man of politics

For agreeing to Francis’ plan of taking the letter to the bishop (Chapter One)

Help and old friend

Acquired after Philip feeds the apples and hay to his pony at the courtyard of The Palace of Bishop Waleran Bigod (Chapter Three)

Rebel without a cause

Acquired after Jack shoots his slingshot at Earl of Shiring while he is stalking to his son at the Earlcastle tower (Chapter Three)

Wannabe knight

Playing as Jack - for trying to give soldiers standing in front of the tower the stolen chicken thigh (Chapter Three)

Staring contest champion

Playing as Jack - acquired after entering the staring contest against the red-haired knight on the walls of Earlcastle (do not click any dialogue option, let the white bar disappear from the circle with conversation topics – this has to be done at the first attempt; Chapter Three)

Friends of sorts

Acquired when, playing as Jack, you are kind to Alfred in all these situations:

  1. When following friar’s trail you decide to go alongside the river, appreciate Alfred’s perceptivity
  2. If you decide to cross the river, help Alfred stand up when he trips
  3. During rest do not shoot the snow-capped twig over Alfred’s head with your slingshot
  4. In the cave, feed Alfred first, then Marta, then yourself (Chapter Two)
  5. Upon arriving at Earlcastle, talk to Alfred about his relations with his gather, then talk to Tom about Alfred’s feelings
  6. Finally, give Alfred the chicken thigh you stole from the Earlcastle tower (Chapter Three)

Lone wolf

For teasing Alfred – in all these situations:

  1. When following friar’s trail you decide to go alongside the river, do not comment on what Alfred says
  2. If you decide to cross the river, ignore his fall
  3. During rest shoot the snow-capped twig over Alfred’s head with your slingshot
  4. In the cave, first pour some soup for Martha or yourself, skip Alfred (Chapter Two)
  5. Finally, do not give Alfred the chicken thigh you stole from the Earlcastle tower (Chapter Three)

Care, like a brother cares

For showing Martha how the slingshot works (min. 3 times) during the stay at Earlcastle (Chapter Three) and giving the slingshot to the little girl in the monastery (Chapter Five)

Boy of mystery

Acquired after keeping Jack’s origin a secret:

  1. When talking to Aliena (Chapter Three)
  2. When talking to the friar by the monastery cemetery
  3. When talking to Philip and Remigius at the cloister (Chapter Five)

Twist of fate

When playing as Jack – acquired for refusing to burn the cathedral (the option ‘Don’t do it’; Chapter Five)

Everything’s in order

Playing as Philip – for cleaning the mess caused by William Hamleigh from the table in the bishop Waleran’s chamber; you have to pick up the dirty plate, knocked cup, and the knife impaled into the table – put it all on the table (Chapter Six)

Friar Tuck

Playing as Philip – for taking hay and apples for the pony from the courtyard when visiting bishop for the first time (Chapter Three); during the second visit take the cutlery (do not put it back on the table; Chapter Six)

Negotiation skills

For negotiating good agreement terms for the monastery when talking to Hamleighs (as Philip) (Chapter Six)

End of Book One

For finishing Book One (Chapter Seven)

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