List of technologies in Surviving Mars Surviving Mars Guide & Walkthrough
Last update: 21 March 2018
This chapter provides a list of all the technologies. The order technologies have been presented on this may differ from the one in the game (at the same time, their cost may also be slightly different). The tree of breakthroughs will always be different as sets are always randomized.
Note some of the technologies here. For example, technologies where there are names provided in parenthesis, such as "hygroscopic film" or "rejuvenation treatment" mean that these are upgrades that can be installed in those buildings. This means that not only you have to research the technology for its functioning - but you also have to spend resources on installing the upgrades.
Biotech
Name | Description |
Low-G fungi | New building - fungal farm. Research cost: 1 000 points. |
Water purification | New spire building -water treatment plant. Research cost: 1 000 points. |
Hygroscopic separators | An upgraded version of the separator (hygroscopic film) - water production higher by 50%. Research cost: 1 500 points. |
Magnetic filtration | An upgraded version of MAGETLEN (magnetic filtration) - oxygen production higher by 50%. Research cost: 1 500 points. |
Soil adaptation | New building - farm. Research cost: 2 000 points. |
Utility crops | In hydroponic and regular farms, it unlocks new crops that produce oxygen and improve on the quality of soil. |
Martianborn adaptability | Martians (colonists born on Mars), graduate from universities and end their stays in sanatoriums faster. Also, they stand a higher chance of obtaining perks at school. Research cost: 3 000 points. |
Biome bioscaping | Living quarters in basic biomes become more comfortable. Research cost: 3 000 points. |
Microgravity medicine | New spire building- medical center. Research cost: 4 500 points. |
Biome engineering | Farms increase comfort of all living quarters within the dome. Research cost: 4 500 points. |
Gene adaptation | In hydroponic and regular farms, it unlocks new crops and increases their food production. Research cost: 7 000 points. |
Rejuvenation treatment | Improves the infirmary and the medical center (rejuvenation treatment) - it increases comfort and improves on visiting colonists' relaxation and stress relief. Research cost: 7 000 points. |
Stem reconstruction | Delays retirement age and death in aging colonists Research cost: 10 000 points. |
Water conservation | Water consumption in domes drops by 50%. Research cost: 10 000 points. |
Holographic scanning | Improves the medical center (holographic scanner) - increases birth rate within the dome. Research cost: 15 000 points. |
Farm automation | Upgrade to regular farms, hydroponic farms and fungal farms: automation - decreases the number of required staff. Research cost: 15 000 points. |
Moisture farming | New building - moisture separator - obtains water from the atmosphere. Does not work during dust storms. Research cost: 20 000 points. |
Hanging gardens | New spire building - hanging gardens - a beautiful complex of gardens that increases comfort of all dome occupants. Research cost: 20 000 points. |
Localized terraforming | New wonder - Geoscape dome - a fragment of Earth on Mars providing high comfort and increasing sanity of inhabitants on a daily basis. Research cost: 20 000 points. |
Engineering
Name | Description |
Advanced Martian engines | Rockets and shuttles require less fuel. Research cost: 1 000 points. |
Low-G High rise | New building - apartments - a residential building, which houses many colonists. Research cost: 1 000 points. |
Low-G hydrosynthesis | New building - polymer factory - Produces polymers, using water and fuel. New building - fuel factory - produces fuel, using water. Research cost: 1 500 points. |
Decommission protocol | Allows removal of utilized and damaged buildings. Research cost: 1 500 points. |
Fuel compression | Rocket cargo capability +10 000 kg. Research cost: 2 000 points. |
Microproduction | New building - electronics factory - produces electronics from rare metals. Research cost: 2 000 points. |
Storage compression | More storage space for water, oxygen and energy by 50%. Research cost: 3 000 points. |
Smart home | New buildings - smart houses and smart housing complex - they make comfortable residential buildings. During rest, occupants regenerate sanity. Research cost: 3 000 points. |
Low-G engineering | New biodome - medium - a medium-sized dome. Research cost: 4 500 points. |
Sustainable architecture | In-dome buildings require less frequent maintenance. Research cost: 4 500 points. |
Compact passenger module | Passenger rockets can carry 10 more colonists. Research cost: 7 000 points. |
Arcology | New spire building - arcology - provides comfortable living space for many colonists. Research cost: 7 000 points. |
Mars Noveau | Erecting buildings (with the exception of biodomes) requires 20% less metal and cement. Research cost: 10 000 points. |
Waste rock liquefaction | Drones can extract cement from waste rocks stored in dumping sites. Research cost: 10 000 points. |
Resilient architecture | Out-dome buildings require less frequent maintenance. Research cost: 15 000 points. |
Advanced passenger module | Passenger rockets can hold 10 colonists more. Research cost: 15 000 points. |
Plasma cutters | Increases the performance of the rare metals extractor by 50%. Research cost: 20 000 points. |
Gravity engineering | New mega biodome - the most advanced and the largest type of dome. Research cost: 20 000 points. |
Orbital engineering | Wonder - space elevator - exports rare metals to the earth and provides supply and prefabs at discount prices. Research cost: 20 000 points. |
Robotics
Name | Description |
Low-G drive | Drones and rovers move 25% faster. Research cost: 1 000 points. |
Drone Swarm | Drone hubs are provided with additional 2 drones and their maximum number is increased by 80. Research cost: 1 000 points. |
Explorer AI | Generates 100 research points per sol per each RC explorer. Increased number of vehicles results in problems in collaboration. Research cost: 1 500 points. |
Transport optimization | RC trucks mine for resources fasters and have cargo capacity larger by 15. Research cost: 1 500 points. |
Drone hub | New building - it controls drones and dispatches them to various works. Research cost: 2 000 points. |
Rover Command AI | RC rovers no longer require recharging, they start with 4 additional drones and their command limit is increased by 12. Research cost: 2 000 points. |
Battery optimization | Drone battery capacity is increased by 50%. Research cost: 3 000 points. |
Drone printing | New building - drone assembly line - builds drone prefabs using electronics, thanks to which drone hubs can produce new drones. Research cost: 3 000 points. |
3D machining | New building - machine parts factory - produces machine parts from metals. Research cost: 4 500 points. |
CO2 propulsion | New building - shuttle hub - houses and fuels jets that allow long-distance transport of resources between storages and distribution of colonists between domes. Research cost: 4 500 points. |
Factory AI | Factory upgrade (Factory AI) - performance higher by 20%. Research cost: 7 000 points. |
Martian aerodynamics | Speed of shuttles higher by 33%. Research cost: 7 000 points. |
Fueled extractors | Extractor drive upgrade - +30% to production as long as the building is supplied with fuel. Research cost: 10 000 points. |
Rover printing | Allows you to build RC rovers, RC trucks and RC explorers. Research cost: 10 000 points. |
High-powered jets | Shuttle cargo hold larger by 3. Research cost: 15 000 points. |
Compact hangars | Maximum number of shuttles that can be housed by hubs increases by 4. Research cost: 15 000 points. |
The Martian network | New spire building - network node - increases the performance of all research laboratories and scikentific institutes in the hub. Research cost: 20 000 points. |
Moho project | Wonder - Moho mine - mines for metals, rare metals and waste rock without the necessity for deposits and provides heat for the neighborhood. Research cost: 20 000 points. |
Large-scale extraction | Wonder - Extractor - extracts cement from Martian soil, without the need for deposits. Research cost: 20 000 points. |
Physics
Name | Description |
Extractor amplification | Amplification of extractors - increases production by 25% and energy consumption by 10. Research cost: 1 000 points. |
Low-G turbines | Water turbine upgrade (polymer blades) - production of energy higher by 33%. Research cost: 1 000 points. |
Adapted probes | Probes are cheaper and they can perform deep scanning. Research cost: 1 500 points. |
Autonomous sensors | Sensor towers do not require recharging, nor maintenance. Research cost: 1 500 points. |
Subsurface heating | New building - subsurface heater - increases temperature in cool zones and protects nearby buildings against waves of cold. Consumes water. Research cost: 2 000 points. |
Stirling Generator | New building - produces energy. In the closed state, it is protected from dust ingress, but it produces less energy. Research cost: 2 000 points. |
Dust repulsion | Solar panels are gradually cleaned from dust, when closed, which decreases the required maintenance frequency. Research cost: 3 000 points. |
Factory amplification | Factory upgrade - increases production by 25%, and increases energy consumption by 20. Research cost: 3 000 points. |
Atomic accumulator | New building - stores electricity. Has large capacity, but it charges slowly. Research cost: 4 500 points. |
Deep scanning | Sectors can now be scanned again for deep deposits. Exploiting these deposits requires additional technologies Research cost: 4 500 points. |
Nuclear fusion | New Building: Fusion Reactor - Generates Power. Out-Dome building which requires Workers to operate Research cost: 7 000 points. |
Deep water extraction | You can now exploit deep water deposits Research cost: 7 000 points. |
Meteor defense system | New Building: MDS Laser - Destroys falling meteors within range. Research cost: 10 000 points. |
Research amplification | Research Labs, Science Institutes and the Network Node upgrade (Amplify) - Increases production by 25% but also increases Power consumption. Research cost: 10 000 points. |
Triboelectric scrubbing | New Building: Triboelectric Scrubber - Emits pulses which reduce dust accumulated on buildings within range. Research cost: 15 000 points. |
Fusion autoregulation | Fusion Reactor upgrade (Auto-regulator) - reduces the number of required workers. . Research cost: 15 000 points. |
Deep metal extraction | Can exploit deep deposits of metal and rare metals. Research cost: 20 000 points. |
Micro fusion | Wonder: Artificial Sun - Produces colossal amounts of Power. It provides light for nearby Solar panels during the dark hours and provides heat for the surrounding area. Consumes large amounts of water on startup. Research cost: 20 000 points. |
Interplanetary astronomy | Wonder: Omega Telescope - provides access to new breakthrough Technologies and boosts research. Research cost: 20 000 points. |
Social
Name | Description |
Systematic training | Scientists and Botanists receive +10 performance when working in their specialty. Research cost: 1 000 points. |
Earth-Mars initiative | Increases research provided by sponsor by 100. Research cost: 1 000 points. |
Mars crowdfunding | Receive a one-time grant of $1000 M. Research cost: 1 500 points. |
Productivity training | Engineers and Geologists receive +10 performance when working in their specialty. Research cost: 1 500 points. |
"Live from Mars" | More volunteers will start to appear on Earth. Research cost: 2 000 points. |
Martian education | New Building: Mars University - Trains scientists, geologists, botanists, Medics, engineers or Security specialists. Research cost: 2 000 points. |
General training | Colonists without the proper specialization suffer a lower work penalty. Research cost: 3 000 points. |
Martian patents | License Martian copyrights for use back on Earth. Earn $2000 M. This technology is repeatable and can be researched multiple times . Research cost: 3 000 points. |
Supportive community | Lowers the risk of colonists developing flaws after sanity breakdowns. Research cost: 4 500 points. |
Emergency training | Security officers and medics receive +10 performance when working in their specialty. Research cost 4 500 points. |
Martian Institute of Science | New Building: Science Institute - Generates research faster than a Research Lab. Research cost: 7 000 points. |
Home collective | Residential building upgrade (Home collective) - Increases comfort of the building by 10. Research cost: 7 000 points. |
Behavioral Shaping | New spire building: Sanatorium - treats colonists to remove flaws. Research cost: 10 000 points. |
Martian festivals | Decorations have increased comfort. Research cost: 10 000 points. |
Martianborn resilience | Martianborn does not suffer sanity damage when working in out-dome buildings. Research cost: 15 000 points. |
Martian copyrights | License Martian copyrights for use back on Earth. Earn $2000 M funding. This tech is repeatable and can be researched multiple times. Research cost: 15 000 points. |
Behavioral Melding | Sanatorium upgrade (Behavioral Melding) - replaces removed flaws with random perks. Research cost: 20 000 points. |
Martian strength | Martianborn do not take sanity damage from natural disasters. Research cost: 20 000 points. |
Dream reality | Wonder: Project Morpheus - Stimulates the development of new perks in adult colonists throughout the entire colony. Research cost: 20 000 points. |
Breakthrough
Name | Description |
Advanced drone drive | Drones move 50% faster. Research cost: 2 000 points. |
Core water | Discovers immensely rich underground water deposits. Research cost: 2 000 points. |
Rapid sleep | Colonists need to sleep for only 1 hour and regain extra sanity while sleeping. Research cost: 3 000 points. |
Giant crops | Unlocks giant crops with an increased food production. Research cost: 3 000 points. |
Extractor AI | Metals and Rare metals extractors can work without crew at 50 performance. Research cost: 4 000 points. |
Construction nanites | Buildings construct themselves slowly without drones. Nanites will seek out resources from nearby resource depots. Research cost: 4 000 points. |
Alien imprints | Uncovers new anomalies - Alien artifacts - which provide a boost to all research when scanned. Research cost: 6 000 points. |
Martianborn ingenuity | Martianborn gain 10 performance. Research cost: 6 000 points. |
Vector pump | Moisture Vaporator upgrade (Vector Pump) - water production increases by 100%. Research cost: 9 000 points. |
Hypersensitive photovoltaics | Solar panels and Large Solar panels. Power production increases by 100%. Research cost: 9 000 points. |
Artificial muscles | Drones carry two resources at the same time. Research cost: 14 000 points. |
Plasma rocket | Reduces rocket travel time to and from Earth by 50%. Research cost: 14 000 points. |
Vocation-oriented society | Colonists reduce a bonus of 10 to performance ad work, when all the parameters are in green. Research cost: 20 000 points. |
Autonomous hubs | Drone hubs no longer require power or maintenance. Research cost: 2 000 points. |
Nanorefinement | All extractors continue to extract small amounts when their deposit is depleted. Research cost: 2 000 points. |
Eternal fusion | Fusion reactor upgrade (Eternal Fusion) - Fusion reactors no longer require workers and operate at 150 performance. Research cost: 3 000 points. |
Zero-space computing | Research lab and Science institute upgrade (Zero-Space Computing) - Increases the pool of available research points. Research cost: 3 000 points. |
Dome streamlining | Basic resources dome cost reduced by 50%. Research cost: 4 000 points. |
Martian steel | Lowers metals costs for building construction by 25%. Research cost: 6 000 points. |
Superior cables | Instant and free power cable construction. Power cables do not suffer from power faults. Research cost: 6 000 points. |
Magnetic extraction | Extractor upgrade - increases production by 50%. Research cost: 9 000 points. |
Inspiring architecture | Colonists in domes with a spire have increased morale. Research cost: 9 000 points. |
Hive mind | Arcology inhabitants receive a bonus to performance on the basis of number of perks and specialties of colonists inhabiting arcology. Research cost: 14 000 points. |
Soylent green | Bodies of dead Colonists are converted to food. Research cost: 14 000 points. |
Frictionless composites | Wind turbines power production increases by 100%. Research cost: 20 000 points. |
Superior pipes | Instant and free pipe construction. Newly-built pipes do not leak. Research cost: 20 000 points. |