List of buildings in Surviving Mars Surviving Mars Guide & Walkthrough
Last update: 20 March 2018
Here you will find a list of all of the buildings available in the game, their stats, construction costs, maintenance costs and their descriptions. All of the buildings are listed in the same way as in the game.
- Infrastructure
- Energy
- Production
- Life Support
- Depots
- Domes
- Home, Education and Research
- Dome Services
- Spires
- Decorations
- Wonders
Infrastructure
Name | Description |
RC Rover | Cost: 20 metal, 10 electronics. A remote controlled vehicle that can transport, repair and control drones. |
RC Transport | Cost: 20 metal, 10 electronics. A remote controlled vehicle that transports resources. It can be used to create permanent supply routes or collect resources from deposits located on the surface. |
RC Explorer | Cost: 20 metal, 10 electronics. A remote controlled research vehicle that can analyze anomalies. |
Drone Hub | Cost: 12 metal, 8 electronics, Consumption: 3 energy, Maintenance: 1 electronics. Controls and assigns tasks to drones. |
Recharge Station | Cost: 1 metal, Consumption: 0,2 energy. Recharges batteries of drones. |
Sensor Tower | Cost: 1 metal, 1 electronics, Consumption: 2 ennergy, Maintenance: 1 metal. Boost scanning speed, especially for adjacent sectors. Extends the advance warning for disasters. |
Shuttle Hub | Cost: 10 concrete, 15 polymer, 10 electronics, Consumption: 10 energy, 1 fuel, Maintenance: 1 electronics. Houses and refuels shuttles capable of long-range transport of resources between warehouses and resettling colonists between domes. |
Triboelectric Scrubber | Cost: 15 metal, 5 electronics, Consumption: 1,8 energy, Maintenance: 1 electronics. Emits impulses that reduce dust accumulation on buildings. |
Subsurface Heater | Cost: 15 metal, 5 mechanical parts, Consumption: 1,6 energy, 1 water, Maintenance: 2 metals. Increases the temperature of colder areas and protects nearby buildings from cold waves. |
MDS Laser | Cost: 15 metals, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics. Destroys meteors falling in its vicinity. Requires short delays between each shot. |
Tunnel | Cost: 80 concrete, 20 metals, 30 mechanical parts. Entrances to the tunnels can connect electrical and life-support networks located in different places and on different heights. Vehicles can move through the tunnels to normally inaccessible places. |
Defense Tower | Cost: 10 metal, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics. A defensive structure with laser guidance. Protects nearby buildings from falling meteorites. It can attack enemy vehicles from a remarkable range. |
Energy Trap | Cost: 10 concrete, 5 polymer, 5 electronics, Consumption: 10 energy. It can trap up a single mirror sphere. |
Energy
Name | Description |
Solar Panel | Cost: 1 metal, Maintenance: 0,5 metal, basic production: 2 energy. Generates energy during the day. The efficiency of this building decreases when covered in dust and during sandstorms. Protected against dust when turned off. |
Large Solar Panel | Cost: 4 metals, Maintenance: 1 metals, Basic production: 5 energy. Generates energy during the day. The efficiency of this building decreases when covered in dust and during sandstorms. Protected against dust when turned off. |
Wind Turbine | Cost: 4 concrete, 1 mechanical parts, Maintenance: 0,5 mechanical parts, Basic production: 5 energy. It generates energy. It has increased effectiveness during sandstorms and when placed on high elevations. |
Stirling Generator | Cost: 12 polymer, 6 electronics, Maintenance: 1 polymer, Basic production: 10 energy. Generates energy. In the off state the generator is protected against dust, but produces less energy. |
Fusion Reactor | Cost: 40 concrete, 20 polymer, 20 electronics, Maintenance: 3 electronics. Basic production: 200 energy. Workers: 24 (8 for each shift). Produces a lot of energy but requires workers from a nearby dome. |
Power Accumulator | Cost: 3 concrete, 2 polymer, Maintenance: 1 polymer. Capacity: 200 energy. It stores energy. The energy capacity is limited by the maximum discharge rate. |
Atomic Accumulator | Cost: 5 concrete, 5 polymer, Maintenance: 2 polymer, Capacity: 2,000 energy. It stores energy. High capacity and discharge rate, but slow charging. |
Electrical cables | Cost: 1 metal for every 5 hexes of cable. Connects energy generators and energy consumers. |
Switch | Cost: 1 metal. You can remotely control energy flow. |
Production
Name | Description |
Concrete extractor | Cost: 6 metal, 2 mechanical parts, Consumption: 5 energy, Maintenance: 1 mechanical parts, Basic production: 20 concrete. Extracts sulfur-rich regolith from concrete deposits and produces concrete. All of the extractors pollute the nearby buildings with dust. |
Metal extractor | Cost: 20 concrete, 5 mechanical parts, Consumption: 5 energy, Maintenance: 2 mechanical parts, Basic production: 20 metal. Workers: 12 (4 each shift). Extracts metals from the underground deposits. All of the extractors pollute the nearby buildings with dust. |
Drone Assembler | Cost: 20 metal, 10 electronics, Consumption: 10 energy, Maintenance: 1 electronics, Workers: 9 (3 each shift). Produces drone prefabricates that can then be used to order new drones from the Drone Hub. Drones pose no threat to the humans. |
Rare Metal Extractor | Cost: 20 metal, 5 mechanical parts, Consumption: 5 energy, Maintenance: 2 mechanical parts, Basic production: 7 rare metals. Workers: 12 (4 each shift). Extracts sulfur-rich regolith from concrete deposits and produces concrete. All of the extractors pollute the nearby buildings with dust. |
Polymer Factory | Cost: 10 concrete, 5 metal, 5 mechanical parts, Consumption: 2 energy, 1 water, 1 fuel, Maintenance: 2 mechanical parts, Basic production: 9 concrete. Workers: 18 (6 each shift). Produces polimer. Needs water and fuel for production. |
Electronics Factory | Cost: 10 concrete, 5 metal, 15 electronics, Consumption: 8 energy, 1 rare metals, Maintenance: 3 electronics, Basic production: 9 electronics. Workers: 30 (10 each shift). Produces electronics from rare metals. |
Mechanical Parts Factory | Cost: 10 concrete, 10 metals, 2 electronics, Consumption: 30 energy, 1 metal, Maintenance: 2 electronics, Basic production: 12 mechanical parts. Workers: 15 (5 each shift). Produces mechanical parts from metals. |
Fuel Factory | Cost: 5 concrete, 5 metal, 5 mechanical parts, Consumption: 5 energy, 1 water, Maintenance: 1 mechanical parts, Basic production: 12 fuel. Produces fuel from water. |
Life Support
Name | Description |
MOXIE | Cost: 5 metal, Consumption: 2 energy, Maintenance: 2 metal, Basic production: 2 oxygen. Produces oxygen. Doesn't work during sandstorms. |
Oxygen Tank | Cost: 3 metal, Maintenance: 1 metal, Capacity: 100. Stores oxygen. |
Water Extractor. | Cost: 6 concrete, 2 mechanical parts, Consumption: 5 energy, Maintenance: 1 mechanical parts, Basic production: 5 water. Extracts water from underground deposits. Doesn't work during waves of cold. All of the extractors pollute the nearby buildings with dust. |
Moisture Vaporator | Cost: 2 metal, 5 polymer, Consumption: 5 energy, Maintenance: 2 metal, Basic production: 1 water. Extracts water from the atmosphere. The effectiveness decreases when placed near other vaporators. Doesn't work during sandstorms. |
Water Tower | Cost: 3 metal, Maintenance: 1 metal. Capacity: 100. Stores water. Doesn't work during cold waves. |
Pipes | Cost: 1 metal for each hex of pipes. Transports water and oxygen. |
Valve | Cost: 1 metal. Allows you to remotely close water and oxygen flow. |
Hydroponic Farm | Cost: 4 metal, 2 polymer, Consumption: 5 energy, Maintenance: 1 metal, Basic production: depends on the type of crop. Workers: 3 (one shift). Produces food. Uses water - the amount depends on the type of crop. |
Farm | Cost: 8 concrete, Basic production: depends on the type of crop, Workers: 6 (one shift). Produces food. Uses water - the amount depends on the type of crop. |
Mushroom Farm | Cost: 10 concrete, 15 metal, 5 electronics, Consumption: 10 energy, 2 oxygen, 0,5 water, Maintenance: 1 metal, Basic production: 5 food. Workers: 6 (one shift). Produces food. |
Depots
Name | Description |
Universal Depot | Provides space for 30 units of each resource type that can be transported. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Metal Depot | Provides space for 180 units of metal. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Concrete Depot | Provides space for 180 units of concrete. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Food Depot | Provides space for 180 units of food. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Rare Metal Depot | Provides space for 180 units of rare metals. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Polymer Depot | Provides space for 180 units of polymers. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Electronics Depot | Provides space for 180 units of electronics. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Mechanical Parts Depot | Provides space for 180 units of mechanical parts. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Fuel Depot | Provides space for 180 units of fuel. An excess amount of resources will be transported to other depots located in the vicinity of the drones. |
Dumping Site | Provides space for 70 units of Waste Rock. Waste Rock is produced as side product of different mining activities. |
Black Cube Depot | A safe place for black cubes. Capacity: 81. |
Secret Cargo Depot | It's very... mysterious. |
Domes
Name | Description |
Basic Dome | Cost: 80 concrete, 20 metal, 10 polymer, Consumption: 15 energy, 1 oxygen, 1 water, Maintenance: 1 concrete. A small dome, appropriate in the first days of the colony. |
Medium Dome | Cost: 150 concrete, 80 metal, 25 polymer, Consumption: 30 energy, 2 oxygen, 2 water, Maintenance: 2 polymer. A medium-sized dome. |
Mega Dome | Cost: 300 concrete, 200 metal, 100 polymer, Consumption: 50 energy, 4 oxygen, 4 water, Maintenance: 5 polymer. The most modern and spacious type of dome. |
Oval Dome | Cost: 150 concrete, 150 metal, 100 polymer, Consumption: 40 energy, 2 oxygen, 2 water, Maintenance: 4 polymer. An oval dome with enough space for two spires. |
Home, Education and Research
Name | Description |
Living Quarters | Cost: 10 concrete, Consumption: 1 energy, Maintenance: 1 concrete. Residential space: 14 people. Provides residential space. Colonist resting here regenerate comfort faster than in other type of residence. |
Apartments | Cost: 35 concrete, 10 polymer, Consumption: 12 energy, Maintenance: 3 concrete. Residential space: 24 people. Provides residential space. Tight rooms provide less comfort when resting. |
Smart Home | Cost: 5 concrete, 3 electronics, Consumption: 2 energy, Maintenance: 0,5 electronics. Residential space: 4 people. A very comfortable residential space. Colonists recover additional mental health when resting here. |
Smart Complex | Cost: 15 concrete, 10 electronics, Consumption: 4 energy, Maintenance: 1 electronics. Residential space: 12 people. A very comfortable residential space. Colonists recover additional mental health when resting here. |
Nursery | Cost: 10 concrete, Consumption: 2 energy, Maintenance: 1 concrete. Residential space: 8 people. Provides residential space for children only. |
Playground | Cost: 8 polymer. Services: Playing. Service comfort: 80. Develops perks in children thanks to special educational programs. |
School | Cost: 25 concrete, 10 electronics, Maintenance: 2 electronics. Accelerates perks' development in children. |
Research Lab | Cost: 15 concrete, 8 electronics, Consumption: 5 energy, Maintenance: 1 electronics. Workers: 9 (3 each shift). Accelerates research progress. |
Science Institute | Cost: 30 concrete, 20 electronics, 10 polymer, Consumption: 15 energy, Maintenance: 4 electronics. Workers: 24 (8 each shift). Generates research faster than a Research Lab. |
Martian University | Cost: 30 concrete, 10 metals, 20 electronics, Consumption: 15 energy, Maintenance: 3 electronics. Trains specialists. |
Dome Services
Name | Description |
Spacebar | Cost: 15 concrete, 5 metal, Consumption: 2 energy, Maintenance: 1 concrete. Provides place for recreation, rest and fancy cocktails. Services: Relaxation, Drinking, Social. Service comfort: 60. |
Diner | Cost: 10 concrete, 5 metal, Consumption: 2 energy i 1 food, Maintenance: 1 concrete. Serves the best meals on Mars. You can eat from a non-plastic tableware here. Services: eating, social, food. Service comfort: 60 |
Infirmary | Cost: 15 concrete, Consumption: 2 energy, Maintenance: 1 concrete. Users regain physical and Users get mental and physical health, provided that they do not suffer from hunger, dehydration, hypothermia or hypoxia. It has more places and functions more effectively than a Sanitarium. A dome with a medical center has a lower threshold of comfort required for birth. Services: medical research. Service comfort - 40. |
Open Air Gym | Cost: 10 metal, 8 polymer. Users regain a small amount of physical health and can get efficiency. Services: gymnastics, social life. Service comfort: 50. |
Casino Complex | Cost: 40 concrete, 20 electronics, Consumption: 5 energy, Maintenance: 2 electronics. A place of luxurious entertainment, not always moral. Here you can feel a real human. Services: luxury, playing, gambling, social life. Service comfort: 70. |
Security Station | Cost: 15 concrete, 5 metal, Consumption: 2 energy, Maintenance: 1 concrete. It counteracts crime caused by renegades and reduces mental health loses of citizen in the dome caused by natural disasters. |
Grocery Store | Cost: 10 concrete, Consumption: 1 food, Maintenance: 1 concrete. Offers premade meals and fresh vegetables and fruits. Services: food, shopping. Service comfort: 50. |
Art Workshop | Cost: 10 concrete, 2 polymer, Consumption: 1 polymer, Maintenance: 1 concrete. A place to create and admire authentic Martian works of art. Each visit causes the consumption of polymers. Services: luxury, shopping. Service comfort: 80. |
Electronics Store | Cost: 10 concrete, 3 electronics, Consumption: 1 electronics, Maintenance: 1 concrete. The latest and best gadgets available on Mars! Each visit causes the consumption of electronics. Services: shopping, playing. Service comfort: 100. |
Spires
Name | Description |
Arcology | Cost: 80 concrete, 10 polymer. Consumption: 20 energy, Maintenance: 4 polymer, Living space: 32 It provides roof and comfort to the residents. |
Hanging Gardens | Cost: 40 concrete, 10 polymer, Consumption: 2 water, Maintenance: 4 concrete, Service comfort: +100, Comfort for all residential places: +30 A beautiful park that increases the comfort of all living places inside the dome. Services: relaxation, exercise, playing. |
Water Reclamation Station | Cost: 50 concrete, 10 polymer, 5 mechanical parts. Maintenance: 3 mechanical parts. Recovers up to 70% of consumed water in the dome. |
Clone Vat | Cost: 50 metals, 20 polymer, 10 electronics, Consumption: 30 energy, Maintenance: 3 polymer. Creates clones over time. Colonists that are clones grow and age twice as fast as normal. |
Network Node | Cost: 50 concrete, 50 metals, 20 electronics, Consumption: 20 energy, Maintenance: 3 electronics. Increases the efficiency of research of the dome. |
Sanatorium | Cost: 50 concrete, 20 metals, 10 polymer, Consumption: 20 energy, Maintenance: 2 polymer. Heals colonists by removing their flaws and defects. |
Medical Center | Cost: 30 concrete, 30 metals, 10 polymer, Consumption: 20 energy, Maintenance: 3 polymer, Service comfort: 70. Users get mental and physical health, provided that they do not suffer from hunger, dehydration, hypothermia or hypoxia. It has more places and functions more effectively than a Sanitarium. A dome with a medical center has a lower threshold of comfort required for birth. Services: medical research. |
Decorations
Name | Description |
Jupiter | Cost: 1 concrete, Consumption: 0,2 energy. Brightens up Martian nights. |
Small Garden | Cost: 2 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A place of recreation in which colonists can grow plants. |
Garden | Cost: 4 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A place of recreation in which colonists can grow plants. |
Small Alleys | Cost: 2 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A beautiful park with alleys and benches. |
Alleys | Cost: 4 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A beautiful park with alleys and benches. |
Stone Garden | Cost: 4 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 |
Lake | Cost: 3 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A large reservoir with cold, refreshing water. |
Small Fountain | Cost: 2 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A place of relaxation and recreation. |
Fountain | Cost: 4 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 A place of relaxation and recreation. |
Statue | Cost: 1 concrete. Services: relaxation, gymnastics, playing. Service comfort: 40 |
Small Statue | Cost: 42 black cubes. A decorative statue made of mysterious black cubes. Probably harmless. |
Large statue | Cost: 126 black cubes. A decorative statue made of mysterious black cubes. Definitely not a place of worship. |
Wonders
Name | Description |
Artificial Sun | Cost: 200 concrete, 300 metal, 300 polymer, Maintenance: 3 polymer Basic production: 1,000 energy. This wonder of the Martian technology produces enormous amounts of energy. It provides light to nearby solar panels during the night and warms the surrounding area. Consumes a large amount of water when starting. |
Space Elevator | Cost: 400 concrete, 200 metal, 150 polymer, 15 mechanical parts, Consumption: 40 energy, Maintenance: 3 mechanical parts. A quicker way to travel into space. The space elevator increases the speed in which you can transport goods to the orbit. It exports rare metals to the Earth and offers stock replenishment, as well as prefabricates for a reasonable price. |
Moho Mine | Cost: 400 concrete, 100 metal, 300 mechanical parts, Consumption: 40 energy, Maintenance: 3 mechanical parts. Basic production: 50 metal, 20 mechanical parts. Moho mines, drilling deep into Mar's crust, produce metals, rare metals and rock waste, warming up the area at the same time. |
Omega Telescope | Cost: 400 concrete, 300 metal, 300 electronics, Consumption: 80 energy, Maintenance: 3 electronics. The radiotelescope peeking behind the curtain of the unknown gives access to new technologies and accelerates science research. |
Project Morpheus | Cost: 200 concrete, 400 metal, 300 electronics, Consumption: 110 energy, Maintenance 3 electronics. This device stimulates the development of new perks in adult colonists. |
Excavator | Cost: 100 concrete, 300 metal, 300 mechanical parts, Consumption: 3 energy, Maintenance: 3 mechanical parts. Basic production: 50 concrete. By using the newest mining technology, it's possible to acquire concrete directly from the Martian soil, without any deposits. |
Landscape Dome | Cost: 400 concrete, 200 metal, 300 polymer, Consumption: 40 energy, 10 water, Maintenance: 3 polymer. Comfort (all living spaces): 25. A portion of the Earth on the Mars - increases the comfort of all people living here. Additionally, increases the mental health of colonists each day. |