Planetfall (achievements) | The finale SC II: HotS Guide
Last update: 11 May 2016
Planetfall:
This achievement is awarded automatically after the completion of the mission.
Fully Operational:
Do not lose even one bile launcher. The most important thing in here is to have a group of quick response here. The thrower [X1] is going to be attacked several times - a group of 15 mutalisks should be able to handle any enemy. At the thrower [X2] you can leave the abovementioned 6 hydralisks and 6 roaches - they will hold until the end of the mission. Positions [X3] and especially [X4] are the domain of your army and mutalisks. [X5] is the easiest to protect because, after the thrower is deployed, the mission is practically over.
Death Start:
Destroy 3 gates of Augustgard at the normal difficulty level, before the last thrower lands. To achieve that, you need to hurry Fortunately, all gates, save [C] are quite poorly defended, and Kerrigan (using the powers mentioned at the beginning) and a group of hydralisks and roaches should have no problems dealing with them. To launch an attack on [3], you are going to need much more force, including ultralisks (you will receive several units of his type while defending the [X3] and [X4] throwers).