Hand of Darkness | Skygeirr Missions SC II: HotS Guide
Last update: 11 May 2016
Primary Objectives:
Kill all hybrids (8)
Do not let hybrids suck life out of Kerrigan
Secondary Objectives:
Save brutalisks (2)
Reward for the completion of the Primary Objectives:
Evolution mission: Mutalisk
Reward for the completion of the Secondary Objectives:
+2 to Kerrigan's level
Before you start this mission, while you are still onboard Leviathan, you should set appropriate abilities for Kerrigan. I recommend picking kinetic explosion, psionic shift, autonomous extractors, healing, twin drones, effectiveness.
Right at the beginning of this mission, you will be attacked by a hybrid. Start the transformation of all available larvae into drones, and then collect the units at your disposal and go for the enemy [1]. During the battle, you should be making a constant use of healing and kinetic blast, which will keep larger zergs alive. Only zerglings may fall victim to the hybrid's attacks, but you are not going to need them anymore.
You can now take to the development of your base. Transform drones (remember that Kerrigan's ability enables you to produce two drones from one larva) build the missing extractor (again, Kerrigan's ability means that you do not have to allot collectors here) and two evolution chambers, a colony of roaches and a hydralisk cavern. In the meantime, you can also create several overlords. Once the buildings are ready, create additional roaches (10 units should be enough) and your army is ready to fight.
Your next target is [2]. If you have done fast enough with the unit production the hybrid should still be there in the cell - smash the prison and attack the enemy. You need to apply the same strategy here as in the previous location - kinetic blast, and healing should ensure you with an easy victory. You can now heal our units and build additional roaches. You should also remember about making use of both evolution chambers to enhance both the offensive and defensive abilities of the zergs.
After you recreate your army, (12 roaches plus Kerrigan) the remaining units may be left behind as a temporary defense for the base. (4 roaches and 4-8 hydralisks should be enough). You set out towards [3], where there is a small Dominium outpost - it is a perfect place to start your second base. Another destination is [4] . On your way, you will encounter the first one of the captive brutalisks [A]. Set him free, thanks to which you army will gain a strong ally. Now you can strike at the hybrid's prison [4] and kill the enemy.
Now you can retreat to your base and replenish your forces. If you have used healing frequently enough, your loses should be minimal. You should have an army of around 16 roaches, 8 hydralisks and a brutalisk. Additionally, you should create 6 additional roaches and 6 hydralisks as a new defense for the base. Also remember to improve on the offensive and defensive qualities of your units! It is the time now to eliminate the threat from the west. You need to launch an attack on the mining and production Terran base in [5]. Use Kerrigan's psionic shift to kill the hordes of incoming marines, and the psionic blast to destroy tanks. If you keep healing your units during the battle, the losses should be minimal. After you destroy the Dominium base, return to the hive cluster to replenish your charges.
It is now the high time that you destroy another hybrid. Go towards [6] and keep destroying all enemy units that you encounter. Make use of the healing ability to keep your army alive. It pays off to start each attack with Kerrigan's charge attacks, since she is the most immune to damage and keeps the focus of the battle away from the more vulnerable units. After you destroy all the fortifications, and heal your army, you should open the prison and kill the hybrid. You can then go a bit to the west and set another brutalisk free.
Another hybrid can be found in [7]. On your way there, you will have to destroy several buildings, but that should be no problem to you. The hybrid will fall as quickly as the previous ones. You can go for [8] straight away and destroy yet another prison, alongside with the enemy inside. Just like previously, you will have to cut your way through a Terran base - your army will deal with it in no time at all.
If you are bent on gaining the Shattered Command achievement, you will have to attack a heavily guarded Terran outpost in [9]. Do not be too stingy with your troops, it's nearly the end. Of the mission. Remember to have Kerrigan keep driving the enemy away from the rest of the units and heal the wounded. You can also make use of all mineral in your stock to create additional forces.
Now you need to launch an assault on the remaining two hybrids [10]. Before you do though, it is a good idea to make sure that you have 15-20 hydralisks, 15-20 roaches and Kerrigan, of course. This time around, you do not need to be that much careful about your troops. Focus all of the attack on the enemy and when it falls, take to the other one. Remember that you need to keep healing your units at all times in order to prolong their fighting time, and about using the kinetic blast against the hybrids. After a short but heated battle, zergs will be the only ones standing.