Enemy Within | Kaldir missions SC II: HotS Guide
Last update: 11 May 2016
Primary Objectives:
Get biomatter(100)
Find a safe hideout
Transform into tribe mother
Kill the Protos
Destroy hyperdrive
Escape the stagnant quadrant
Destroy evacuation
Niadra must survive
Secondary Objectives:
Infest the giant ursadon
Reward for the completion of the Primary Objectives:
Evolution mission: Roach
Reward for the completion of the Secondary Objectives:
+1 to Kerrigan's level
The scenario is just like the one for an Alien movie, only this time around you are the vermin. You need to collect biomater in the amounts sufficient to transform a larva into a swarm queen. Before you do that, however, you are going to outwit the guards [1]; you avoid the zealot by using the vermin infestation, and the guard by hiding behind the vapor from the ventilation system. As soon as the Protos walks by, you can proceed along your path.
To make your way beyond [2] you are going to need to defeat the zealots with the infested ursadon. As you take advantage of his strengths, you need to eliminate all the nearby Protos units. After you are done, you can leave the body and take the nearby corridor [3]. It will take you to a hideout [4[ where your larva will be able to transform into a new tribe queen - Niadra.
Your new creation is capable of not only creating new units, but also of using infestation and collecting biomatter. Start by transforming zerglings - create them in maximum permissible quantities. Now you can destroy the door in your way. In the next location[5] you will encounter the Protoss guardians and a large quantity of animals. You can kill the Protoss with zerglings and turn the animals into biomatter - you can keep using the infestation over and over again. Whenever you lose zerglings, you should create new ones to supplant the casualties.
In [6] you will encounter several Protos reinforcements. Fortunately, the zerglings at your disposal will have no problems dealing with them - now you only have to destroy the door blocking the entrance to the tunnel. Since Niadra is too big to fit in, it is going to be necessary to smash the power field generator at the end of the tunnel [7].
You will encounter the next obstacle in point [8]. After you defeat the Protos here and collect biomatter, you will have to make use of the nearby tunnel again and send zerglings to destroy the generator [9]. After the passage opens, Niadra will be able to destroy the hyperdrive. Now you quickly need to get through the Protos forces and make your way to [10].
In the next room [11], you will run into several zealots and animals that can be turned into biomatter. You should have now plenty of it to transform again - this will give you access roaches and will increase the number of creatures you can command at one time. In rooms [12] and [13] the Protos will be trying to kill out all the animals to prevent their growing. Fortunately, each time a given group is going to unfreeze, you are alarmed to it with red markers - the only thing you have to do is put a group of zergs next to such a group while Niadra is collecting biomatter. After you devour all animals in this location, you will be able to transform again.
In [14] there are Protos forces killing animals. The most important one in here is the ursadon, because he will join your army after he is infested, which will raise Kerrigan's experience level. This is where you need to save the game. After you enter [15], a race with time will begin - you need to destroy all of the capsules before they are launched into the outer space. You command your forces simultaneously with Niadra, where the troops keep destroying the capsules, and Nadra creates new units. I recommend that you create a mixture of roaches, hydralisk and zerglings in equal proportions. You need to direct your troops over from one capsule to another, while proceeding at the same time towards the bridge. After you destroy all of the structures, and eliminate all Protos soldiers, the mission will conclude.