Garbage - Maps - part 1 | Walkthrough
Important NPC's (red color):
1) Jurko the Owl - He's probably going to be the first bandit you'll encounter during your stay in Garbage. He will demand that you hand over your equipment. It's important to avoid him, because once you've started the conversation, there's no turning back.
2) Wasian - You will have to talk to this person in order to fulfill one of the main quests. Before that happens, you'll have to deal with a large group of wild dogs.
3) Limpid - He's a mechanic working in the southern base. The whole idea stays the same, so he can repair and upgrade your equipment. You can also ask him for subquests.
4) Tooth - He's a trader in the southern base. I would recommend that you visit him at least once, because he has some decent equipment. He'll also give you reward for bandit-related subquests.
5) Yoga - This man is the leader of the bandits. Talk to him if you want to join this organization. Obviously you'll have to prove him that you're worthy by performing a few subquests.
6) Borow - He's the bartender in the southern base. You can ask him for gossip or you can trade items with him.
7) Skinny - Skinny is a very unique person, because he's responsible for setting up tournaments. The objective is to shoot as many crows within a given time-limit as possible. You can play for real money or you can try beating a local record. I would recommend that you practice firing at crows, because it's not easy as it would seem.
8) Garin - This person works as a mechanic in the northern base. You can ask him for repairs or you can upgrade your equipment.
9) Timka - He works as a trader. You can find him in the northern base.
10) Wild Napr - It's the most important person in the northern base. Napr is the leader of the small stalker encampment. You can ask him to give you some subquests in order to improve your status with the stalkers. Most of these tasks require you to hunt down and kill bandits.
11) Sienia - This bandit protects one of the passageways leading to The Dark Valley. Similar to Jurko, he will ask that you hand over your equipment. You should know that he may be killed in the process, because a lot of dangerous animals wander around the area.
Important areas (green color):
1) Southern checkpoint - When you visit Garbage for the first time, you'll be surprised and not in a pleasant way. There's a bandit checkpoint here. One of the thugs will ask you to hand over your equipment before you can enter this area. You can solve this problem by not paying and killing the bandits. I wouldn't recommend that, because all other bandits would become hostile to you as well. Instead, don't approach the checkpoint and start running towards the left hill. The bandits from the checkpoint will probably attack you, however the rest of them will stay calm, so all you have to is to move away from this checkpoint as soon as possible. If you're lucky, you'll avoid any injuries. As for going back to Cordon, I would recommend travelling through some of the nearby sectors - The Dark Valley or Agroprom Institute. Thanks to that, you won't have to worry about the bandits anymore.
2) Concentration camp - You probably remember this place from the first game. This time it's a concentration camp and it's being controlled by the bandits. I wouldn't recommend trying to get too close to the camp, because after receiving one warning all bandits will start firing you. Taking over a camp is possible, especially if you've decided to perform subquests for the stalkers. One of the missions requires you to neutralize all bandits within the area of the camp and you'll have friendly units at your side.
3) Checkpoint in the south-west - The approach is very similar here to the southern checkpoint. Trying to get too close to the bandits will result in them ordering you to stand down. After that, you'll have to give them your equipment. Ignore this checkpoint at first, however you should know that one of two available passageways to Agroprom Institute sector is located here.
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