Army Warehouses - Map - part 2 | Walkthrough S.T.A.L.K.E.R.: CS Guide
Last update: 11 May 2016
5) Southern Freedom base - This was an important area in the first game, however this time visiting it is optional. One thing is certain - you can feel quite safe inside the base. The only exception is the eastern building, because you'll come across a dangerous anomaly there. You'll meet a few people here and you can trade your items with them if you wish.
6) Military base - The situation here is going to change each time you've decided to explore the military base. At first you'll come across wild dogs near the entrance and the main base will be swarming with the undead. When you get here later on during the game you'll notice hostile military units in the area. You'll have to assist your allies in getting rid of them.
7) Swamps - Thankfully, you don't have to explore the swamps if you don't want to. Obviously it's very dangerous here. Poisoning your character is a possibility and if it keeps up, it can result in your main hero losing his life. The only exception is when you have a suit which protects in some way against those types of threats.
8) Pressure tower - You will have to get to the tower to complete one of main quests. Be careful - the entrance to the tower is being guarded by an invisible beast and wild dogs will show up in this area when you try to leave. You can use the ladder to get to the top of the tower. Sadly, you won't find anything of interest there.
9) Small campsite (Duty) - You will come across a larger group of Duty soldiers here. Depending on your relations with them, they can attack you on sight or they can have some simple assignments for you.
10) The Barrier - Once again, you shouldn't explore this area unless you feel it's absolutely necessary. You'll come across a lot of Monolith soldiers here. Avoiding them is important, because they're heavily equipped. I guess you may be surprised a little to find out that there's a guide here, however you'll have to secure the area before asking him for help. Don't try crossing the barrier, because you'll die as a result of psionic injuries.