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Saints Row IV Game Guide & Walkthrough by gamepressure.com

Saints Row IV Game Guide & Walkthrough

Table of Contents

#9 - Anomalous Readings | Walkthrough Saints Row IV Guide

Last update: 11 May 2016

Find The Reading's Source

After the last mission, you'll find yourself on The Ship. Get to the marker and press E to start the mission. You'll be transferred straight into the simulation, and another Warden will pop up. He'll have a new super power - a stomp that shakes the ground. Avoid them by using Super Jump, and kill him the well-known way - first, destroy the shield with a super power (either Freeze Blast of Fire Blast), then shoot him with any weapon.

After a while, a QTE sequence will be triggered, so follow the prompts until the bar fills up in purple. Once the battle is over, you'll receive a new super power and find yourself back in the training simulation.

You can say Super Stomp teaches how to fly... - #9 - Anomalous Readings - Walkthrough - Saints Row IV - Game Guide and Walkthrough
You can say Super Stomp teaches how to fly...

The new super power is called Super Stomp, and to perform it, press F3. It works similar to what Warden has been using just earlier, throwing back everything around, both aliens and vehicles, and inflicting some damage. Using it, eliminate all enemies.

Warden will show up last and you'll learn that you can also use Super Stomp to get rid of his shield. Do so and finish him off afterwards, ending the mission.

Rewards:

  • 4,000 cache
  • Super Stomp
  • XP

Test your mettle in Super Power Fight Club

You'll now have the opportunity to test Super Stomp in a newly unlocked Activity - Fight Club.

Fight Club is divided into several rounds - each one will have you pitted against different types of opponents, and in the last one, you'll fight the boss. The faster you reach the last round and defeat the boss, the greater will be your rewards.

Keep your eye on the battle ring so as not to miss new items that will keep appearing around you; you can use Telekinesis to throw them at your opponents. It's especially useful against the on-fire enemies, because they'll burn you if you get too close, rendering you unable to fight or move for a few moments. You can buy an Upgrade, though, that will prevent you from catching fire.

Once the Activity ends, so does the mission.

Rewards:

  • Cache (depending on the score)
  • XP
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