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Saints Row IV Game Guide & Walkthrough by gamepressure.com

Saints Row IV Game Guide & Walkthrough

Table of Contents

#7 - Ghost In The Machine | Walkthrough Saints Row IV Guide

Last update: 11 May 2016

Help The AI Enter The Simulation

Get to the where the star indicates and kill all aliens there. Pick up the Bounce Rifle from the crate marked with a hand. Four CID robots will then appear. You need to take one of them, so pick the third one from the left - the rest will break upon attempts to pick them up.

Now, make your way to another star-marked spot. You're going to need to defend the CID for a while (the bar in the upper right corner will tell you how much time is left until Kinzie hacks it). Aliens will keep coming, so you keep killing them - Fire Blast or the rocket launcher work best here. Once the bar fills up, a timer showing one hour will appear - don't worry, your character will notice that an hour is a bit too long. You're going to need to find a place with more energy.

Protecting the CID - #7 - Ghost In The Machine - Walkthrough - Saints Row IV - Game Guide and Walkthrough
Protecting the CID

Make your way to the next location marked with a star. Kill all enemies you find there, then approach the panel marked with a hand and press E. This will trigger another timer - this time set on 17 minutes. New aliens will start showing up, so keep shooting them relentlessly. Use either Fire Blast or the rocket launcher to destroy their vehicles.

After a while you're going to have to speed up the downloading process, and for that purpose a new hand-marked location, with another panel, will show up. Make your way there at once, clear the area and activate the panel. A second location will open, so repeat the process - get to the hand, dispatch enemies, activate the panel.

Series straight into the tin-man - #7 - Ghost In The Machine - Walkthrough - Saints Row IV - Game Guide and Walkthrough
Series straight into the tin-man

That's when the CID starts overheating from the overflow of data. You have one minute to get back to it. Do it without delay and use Blast Freeze to cool it down.

Afterwards, the last timer, this time a 3-minutes ones, appears. As you protect the CID, you'll be pitted against a new type of enemy - robots resembling the ones from the Terminator movie series. Waiting for the countdown to reach zero, use your super powers and weapons to destroy them.

Another battle with a Warden is ahead of you now. Same as before, use the super powers to get rid of the shield, then unload everything you have on him. To destroy the shield, you can also use Fire Blast.

Once he's defeated, a familiar QTE sequence will have you suck his energy out again. Follow the on-screen prompts to fill the bar in purple.

Testing Telekinesis - #7 - Ghost In The Machine - Walkthrough - Saints Row IV - Game Guide and Walkthrough
Testing Telekinesis

You'll find yourself in the training simulation again to allow you to test your new ability - Telekinesis.

At first, there will be 3 people in front of you. Point your mouse to each of them and press Q to lift them up in air with Telekinesis, then Q again to throw them.

Next, you'll be lifting cars. Use Telekinesis to throw them at the 3 people.

And finally, another Warden shows up, and you'll learn how to deal damage - namely by throwing vehicles at him. Use the available cars to kill him, and the simulation, together with the mission, will end.

Rewards:

  • 3,000 cache
  • Telekinesis
  • Telekinesis Element - Force
  • Crewmate - C.I.D
  • Homie - C.I.D
  • Gateway - South Downtown
  • Weapon - Bounce Rifle
  • XP

Go To Training Program

Get to the star and begin a new mission in which you'll learn about another Activity, Prof. Genki's M.O.M.

This Activity uses Telekinesis also. Several differently colored hoops will appear in front of you, and your task is to throw specific objects through them.

Through the pink hoop, throw cats' heads usually found somewhere nearby.

Through the blue hoop, throw any types of vehicles.

Through the green hoop, throw people.

As many others, the Activity is also timed. The locations change, too, so keep up with the scenery.

Once the Activity concludes, so does the mission.

Rewards:

  • Cache (depending on the score)
  • XP
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