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RimWorld Game Guide by gamepressure.com

RimWorld Game Guide

Table of Contents

Needs and mood of your colonists RimWorld Guide

Last update: 19 August 2016

Their needs

Each of the colonists has his/her own needs - Needs and mood of your colonists - The basics of living in the colony - RimWorld Game Guide
Each of the colonists has his/her own needs

Each of the colonists has his/her own needs. The most important are:

  • Food - your colonists have to eat, but depending on what they eat, how and where can affect their mood. High quality meals which consist of vegetables and meat will improve their state of mind while eating raw food from the floor, or sharing food with people they hate will affect them in a negative way. Starving people will take damage which can lead to different health problems.
  • Rest - colonists need to a moment to rest and relax during the day. It's good to make sure that they have their own rooms, beds and enough free space.
  • Entertainment - your colonists need some to for entertainment. It's good to have a room with a pool table, TV, or a simple horse shoe they can throw. You may also devote a room to establish a place where parties can take place. Using the same type of entertainment over and over again, will decrease the bonus it provides.
  • Aesthetics - some colonists will pay more attention to aesthetics than others. If they are surrounded by bare walls, it will make them very unhappy.
  • Comfort - this factor will increase if your colonists have access to more comfortable sofas, chairs etc.
  • Space - Most colonists will prefer to have some private space, and will become unhappy if they have to spend their time in crowded rooms. Such colonists will require larger bedrooms.

Mood

There are several factors that will affect the mood of your colonists e.g. relationships or access to entertainment. - Needs and mood of your colonists - The basics of living in the colony - RimWorld Game Guide
There are several factors that will affect the mood of your colonists e.g. relationships or access to entertainment.

This is the most important factor of all of your colonists. It is defined by several factors, not all of which you can change. Some colonists can be e.g. pessimistic which will eventually decrease their mood permanently. However, this can work both ways, as a person can receive bonuses due to the fact that he/she does not like worrying. You can monitor the mood and change these aspects of the colony that affect it in a negative way. You should also think about producing alcohol. It will always improve the mood of your colonists.

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