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Resident Evil 6 Game Guide by gamepressure.com

Resident Evil 6 Game Guide

Table of Contents

Chapter 4 - The Hold | Chris's campaign Resident Evil 6 Guide

Last update: 11 May 2016

Right after beginning the level, get rid of enemy attacking Piers and then enter the room on the left - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

Right after beginning the level, get rid of enemy attacking Piers and then enter the room on the left.

After going up the stairs youll be attacked by a group of snipers - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

After going up the stairs you'll be attacked by a group of snipers. Jump down to the lower floor and kill from the bottom with sniper rifle. It is best to aim at barrels standing next to enemies. The explosion will kill zombies rapidly.

When the area is clear, run forwards, killing other enemies along your way - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

When the area is clear, run forwards, killing other enemies along your way. You'll encounter opponents transforming into strange kamikaze balls - approach them for a second and then run away. You'll invoke the explosion which will kill remaining mutants.

When you see that one of stairs starts to move up, quickly run on the other stairs and then throw Piers to the other side of the path - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

When you see that one of stairs starts to move up, quickly run on the other stairs and then throw Piers to the other side of the path. A moment later platform will start to rotate.

Now your task is to reach a rocket at the end of the room and fire it at the closed gate - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

Now your task is to reach a rocket at the end of the room and fire it at the closed gate. You'll get there by path next to the wall.

But before you start to do anything with the rocket, remember to kill all enemies - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

But before you start to do anything with the rocket, remember to kill all enemies.

After explosion quickly run to open the indicated door - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

After explosion quickly run to open the indicated door. Once you go through it, the enemies will stop chasing you, so do not waste your ammo.

Once you get to the deck, head to the right all the time, jumping between platforms and climbing up the stairs and ladders - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

Once you get to the deck, head to the right all the time, jumping between platforms and climbing up the stairs and ladders.

In that way youll reach a room with lever, which lowers the stairs - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

In that way you'll reach a room with lever, which lowers the stairs.

Pull the lever and then run to the indicated door - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

Pull the lever and then run to the indicated door. On your way there you'll be attacked by a group of enemies and a jet, but do not fight them. Instead head straight forwards, avoiding the missiles.

Behind the first door youll find stairs - Chapter 4 - The Hold | Chriss campaign - Chriss campaign - Resident Evil 6 Game Guide

Behind the first door you'll find stairs. Go up the stairs and open another gate. Moments later another animation begins.

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