List of Achievements Quantum Break Guide
Last update: 03 June 2016
There are 42 achievements to unlock in Quantum Break. Most of them are divided into two groups: completing chapters and making decisions in Junctions, and using time-manipulating abilities.
One Foot in Front of Another Time Rush ability allows you to run quickly. Use it often on longer distances to achieve the rushing distance of 100 meters. | |
Personal Space Use the Time Shield ability to deflect 200 bullets. Use it often to get this achievement. | |
Focus. Aim. Pull Use the Dodge Focus ability (aiming in slow-motion after using Time Dodge) to put 10 bullets into enemies' heads. | |
Break All Their Toys Kill 15 agents capable of limited time-manipulation (wearing white suits, with devices on their backs) by destroying their devices. | |
Marketing Spiel During Act I, part 1, after the meeting with Paul go on the upper floor via an elevator. Approach the projector screen and allow Paul to have a presentation. | |
A Fracture in Time Complete Act I, part 1. | |
Mysterious Stranger Complete Act I, part 2. | |
Hold on to Your Hope and Burn Complete Act I, part 3. | |
Iron Fist Select option Hardline in Act 1, Junction 1. | |
The Soft Touch Select option PR in Act 1, Junction 1. | |
Everybody Gather Around Kill three enemies with a single Time Blast. It's best done during the first usage of the ability, during Act II, part 2. | |
A William Joyce Original Locate the time machine in Act II, part 3 (it's a story-related element, you will find it either way). | |
Not a Friendly Invitation Complete Act II, part 3. | |
You and Me Select option Personal in Junction 2. | |
Bigger Fish to Fry Select option Business in Junction 2. | |
Something Fashionable The achievement will be given to you at the end of Act III, part 1, for acquiring a story-related object in Dr Amaral's office. | |
You're Coming With Us Complete Act III, part 2. | |
The Doctor Select option Amaral in Junction 3. | |
The Right-Hand Man Select option Hatch in Junction 3. | |
Distant Mirror Speak with Beth during a cut-scene in Act IV, part 2 (a story-related element). | |
Take That Trip Complete Act IV, part 2. | |
Then We'll Die Finding Out Complete Act IV, part 4.. | |
Rational Thought Select option Control in Junction 4. | |
Paranoia Select option Surrender in Junction 4. | |
The Countermeasure Find the Countermeasure - a story-related element, you will find it to continue the game in Act V, part 1. | |
Last-Second Rescue Save Will in Act V in the library, on the second approach. | |
Your Exceptional Qualities Are Obvious Complete the main story of Quantum Break (after completing Act V). | |
A Link To The Future Find at least one Quantum Ripple and one Intel in any level. | |
Spreading Ripples Watch an episode after completing any act, after acquiring all Quantum Ripples for it. | |
Chronon Surge Upgrade any ability. | |
Stop Time and Go Upgrade Time Stop or Time Dodge to the maximum. | |
Maximum Effort Purchase all upgrades for your character (in order to do so, you must acquire all Chronon Sources). | |
Media Baron Find all the secrets from the document / media / computers group. | |
Tossing Stones in a Pond Collect all Quantum Ripples in the game. | |
Knowledge Is Power Collect all Intel in the game. | |
Time Master 100% the game (acquiring all the collectibles and finishing the story mode). | |
Time Bandit Achievement awarded after completing the game on the lowest difficulty level. | |
Time Cop Achievement awarded after completing the game on the normal difficulty level. | |
Time Lord Achievement awarded after completing the game on the highest difficulty level. | |
Frozen Lead Use Time Stop and stack 1000 bullets in it (you should use the Advanced Rifle which has the highest rate of fire and a large magazine). | |
Daylight Saving Time Use Time Stop for up to 5 minutes during the whole game. | |
Area Effect Use the explosive elements of the world (red barrels / cars) to blow up 15 enemies. |