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PlanetSide 2 Game Guide by gamepressure.com

PlanetSide 2 Game Guide

Table of Contents

Seizing of areas | Territories and seizing territories PlanetSide 2 Guide

Last update: 11 May 2016

There is nothing worse than to get a bullet into the back, when the health bar nears zero. - Seizing of areas - Territories and seizing territories - PlanetSide 2 - Game Guide and Walkthrough
There is nothing worse than to get a bullet into the back, when the health bar nears zero.

In PlanetSide 2 the most important duty of each soldiers is to seize the consecutive areas that belong to the enemy which, at the same time, adds to the areas controlled by your faction. Therefore, the first thing that a soldier is obliged to do is go to the specific, enemy-controlled area. In general, seizing of the enemy areas is based on checkpoints. If the aggressor manages to seize the larger number of the checkpoints, the clock that counts down the time necessary for seizing the region, turns on. After the time runs out, the building that performs the role of spawn point and is protected with barriers at the entrances, automatically is awarded to the winner, and the defenders that are staying there die automatically. In a situation in which the defenders manage to recapture the checkpoints, the countdown moves back to the initial stage. For example, if the allotted time was 10 minutes and it is interrupted when there still are 3 minutes left to go, by means of recapturing a checkpoint, in the case in which a point is lost again, it will return to the original 10 minutes, after 7 minutes have passed. So, after only 2 minutes, you would have merely 5 minutes left, to save the situation, instead of the full 10 minutes.

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