Max | Basic information PlanetSide 2 Guide
Last update: 11 May 2016
Max is a combat mech that, basically, has two weapons, i.e. (1) the heavy gun (which depends on the faction), mounted onto its left hand (2) a mini-rocket launcher, in the right hand (by default). If you press F you initiate the special ability, which is the charge.
Valuable hints
This lethal machine uses a hand cannon of high rate of fire, which may be considered a smaller version of the minigun, and a rocket launcher. What is important, Max can conduct fire from both weapons simultaneously. This makes it a lethal class, which is why it has been restricted in several ways. Toy take control of Max, you need to spend 350 Resource Infantry points each time you do that, which has been discussed later on. To select this class again, you need to wait for some time (10 minutes) and pay another 350 points. Instead of a knife, it has its own fist which, to be honest, does not inflict much less damage.
The mech's special ability is charge, where it gains high speed, for a short period of time, which works well in case of chases and fleeing. It is also useful because Max, by design, is a sluggish unit which, with the running option on, gains speed with each step it takes. It also can buy out certain special abilities, which are valuable in the battlefield. One of them is the Ammo Storage Canister, which increases ammo capacity in the current weapons. The third ability, which is available here, depends on the faction so, depending on the side of the conflict, Max can obtain completely different abilities. The one for the Terran Republic digs into the ground, thanks to which it becomes a sort of a turret, whose operating angle is 180 degrees and which shoots at a very high rate (Lockdown). The Mech from the New Conglomerate produces an energy shield that absorbs a large chunk of damage (Aegis Shield). The one of Vanu moves quicker and deals more damage for a limited period of time, at the cost of the armor, however (ZOE). It is worth adding that the mech, due to the fact that it is a machine, and not a regular human, may be healed only be the engineer (this does not concern the option to rejuvenate, which is still performed by the medic). Because it, as a matter of fact, does not have armor, and two health bars instead, the engineer may regenerate both of them, one after the other. Apart from that, it cannot use any of the vehicles available in the game, neither the ground vehicles nor the aircraft. What is meant here is that it cannot be the driver, nor the passenger, nor the turret operator.
The above information can well be used against the mechs, to thwart their plans and actions and to survive, as a result (with focus on the latter).