Infiltrator | Basic information PlanetSide 2 Guide
Last update: 11 May 2016
Infiltrator is an assassin soldier, whose main weapon is a (1) sniper rifle. Apart from that, he also has (2) a pistol and a (3) and a special device for leaving sensors in the area (they report the enemy units, within a certain area, for a certain period of time). After you press F (by default), you initiate his special ability, which is the invisibility.
Valuable hints
Using the sniper rifle, you are capable of eliminating enemies over long distances, on condition that you are aiming calmly and you make an accurate hit (in the head, that is). The pistol is a tool of direct confrontation because the use of the default weapon is more difficult, due to the distance between you and the opponent. The last thing on the inventory is the device for leaving sensors, which allow you to control a specific are and report, the approaching enemy units, to your allies. Just like every soldier, he also has been armed with a knife, which works well during melee combat. It only takes two blows to kill any individual (apart from Max).
After you use the super ability, you do not become completely invisible. You need to remember that the enemies can still see your blurred silhouette, when you move. For that reason, this ability does not guarantee complete invisibility, and only facilitates sneaking behind the enemy lines. Apart from that, when the time for its operation ends, or you disable it yourself, it produces a characteristic sound, which surely will alarm the more experienced players. It is worth noting that, in the character development panel, you can unlock the second ability for the Infiltrator and use them interchangeably, depending on your needs. This ability is Nano-Armor Cloaking, a special cloak that absorbs 25%, of the damage that you take, while operating, inflicted to you with hand weapons (you remain invisible then, of course). The game's developers gave the sniper one interesting option, i.e. seizing some of the enemy objects on the map. What is meant here is the various panels, cannons at the bases (not to be confused with the engineer's turrets), which can be re-programmed, after you press "E", and made available for your allies.
The above information can well be used against infiltrators, to thwart their plans and actions and to survive, as a result.