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Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough by gamepressure.com

Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough

Table of Contents

Chapter 6: The Lighthouse | Walkthrough Nightmares from the Deep: TSC Guide

Last update: 11 May 2016

Objective completed: Rescue the siren

New Objective: Get to the siren!

Collect the Golden Octopi[1] - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Collect the Golden Octopi[1]. Talk to the fisherman[2].

New Objective: Provide fisherman with a uniform

Approach the skeleton [3]. After you finish the HOP you will receive a chain. Climb up the stairs to the Storeroom [4].

Remove the blanket [1] and use the chain on the statuette - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Remove the blanket [1] and use the chain on the statuette. Remove now the second blanket [2] and collect the old chain from under the armchair. Examine the exit [3] and use the chain on it, then combine it with the statuette [4]. Move the statuette by double-clicking on it.

Enter the Kitchen - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Enter the Kitchen. Approach the door and talk to the guard [1].

New Objective: Take care of guardian

Approach the table [2] and collect the keys. Use the dagger on the can [3] and collect the coffee symbol. Collect the octopus [4] and approach the door [5].

Find all of the items (Chapter 6: Hidden 1), and you will receive garden shears.

Return to the Prison - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to the Prison. Move away the stones in [1] and collect 3/3 golden flakes. Use the keys on the cell [2] and collect the ice pick from there.

Return to Catacombs - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to Catacombs. Use shears on the vines [1]. You will obtain a flower stalk. Approach [2]. Complete the HOP, to obtain pliers.

Go to the Passenger cabin. Approach the bed and find the items (Chapter 6: Hidden 2).

Return then to the Storeroom - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return then to the Storeroom. Use the keys to open the suitcase [1] and collect hydrogen peroxide from there. Remove the curtain from the chest [2] and open it with pliers. Then, pry the can with the dagger, put the coffee symbol inside. Collect the coffee beans and the coffee grinder.

Go to the kitchen and approach the table located in the middle. Place hydrogen peroxide, flower stalks and golden flakes on it. It is now time to brew some elixirs (Chapter 6: Kitchen). Collect the sleeping powder now.

Approach now the table next to the oven - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Approach now the table next to the oven. Use the ice pick on the ice [1]. Open the kettle [2] and pour the ice inside. Put the china cup on the saucer [3]. Put the grinder in [4] and the coffee beans in [5]. Grind the coffee, pour it into the cup and pour the water from the kettle onto it. Add some sleeping powder and collect the spiked coffee.

Approach the door opposite [1] and give the coffee to the guard - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Approach the door opposite [1] and give the coffee to the guard. Pull on the handle and walk into the Yard.

Objective completed: Take care of a guardian.

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