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Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough by gamepressure.com

Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough

Table of Contents

Chapter 3 | Puzzles Nightmares from the Deep: TSC Guide

Last update: 11 May 2016

Chapter 3: Fishes

You will activate a game in which you need to repeat the order of the fishes that spit water - Chapter 3 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

You will activate a game in which you need to repeat the order of the fishes that spit water. The correct order is as follows:

- no 3, no 2,

- no 1, no 5, no 2,

- no 7, no 2, no 1, no 3,

- no 4, no 1, no 6, no 2, no 5,

- no 1, no 4, no 5, no 6, no 2.

Chapter 3: Toys

You will activate a puzzle where you need to put the toys in such an order, as to have only one type of a toy in each row and in each screen (see above) - Chapter 3 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

You will activate a puzzle where you need to put the toys in such an order, as to have only one type of a toy in each row and in each screen (see above).

Chapter 3: Pawn shop

Take the cutter, use it on the tape, open the door and collect the wrench (red) - Chapter 3 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Take the cutter, use it on the tape, open the door and collect the wrench (red). Take the green cross and fit it into the cupboard's door (green). Collect the syringe and the glove. Collect the towel (yellow), close the tap and use the towel to fish the extension cable out of the sink. Use the key on the battery (where the cross used to be) and fill the syringe with acid. Use the syringe on the padlock on the fridge door (orange) and take the block of ice from inside, using the glove. Use the cable on the microwave oven (violet), put the block of ice inside and close the door. Collect the crank from inside and use it on the radio (white) Read the number 974. Dial the number on the phone (black), to receive a key. Use the key on the cupboard [1] and collect the blowtorch.

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