FF7 Rebirth requires RTX and works poorly on AMD and Nvidia graphics cards. We clear up the confusion

Many players report that FF7 Rebirth works poorly on their computers. It seems that the performance issues unite players.

Damian Gacek

Source: FINAL FANTASY VII REBIRTH, developer: Square Enix

Final Fantasy VII Rebirth was released on PC a few days ago. Since the launch players report various technical issues, and state that performance is not great in this port. Some of them even suspect that AMD graphics work poorly with the game. However, the situation is more complex.

Is FF7 Rebirth poor performance AMD fault?

With the confusion over FF7 Rebirth technical problems, no wonder that some people believe that it is a fault of one graphic cards or the other. Especially, AMD owners seem to believe that their hardware works worse than Nvidia counterparts. It is easy to draw such conclusions, when new drivers’ release notes state openly that the game may crash if played for a long time. However, let’s be honest – it seems that all players report issues, not only people with AMD hardware. Probably the next point of our discussion is the real cause of many unhappy players.

FF7 Rebirth requires RTX graphics cards

Yes, if you use Nvidia graphic cards and you don’t have RTX, you might have issues. However, it is not due to the mandatory raytracing feature. It seems that the problem is connected with the newest version of DX12, which is supported by RTX cards or RX 6600 and above. The game, without any mods or tweaks, requires it to function properly, otherwise be prepared for errors.

Of course, we can’t say that the above is the source of all problems. However, poor technical state of new games on PC (and even sometimes on consoles) should not be surprising for contemporary players. On the other hand, though, it is important to read requirements before you buy a game, to avoid stress later.

Final Fantasy VII Rebirth

February 29, 2024

PC PlayStation
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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.