Chapter 10 - The Orphanage in Trouble - My memory of Us Walkthrough My memory of Us Guide and Walkthrough
Last update: 26 October 2018
This section contains a complete walkthrough for The Orphanage in Trouble chapter in My Memory of Us. Here you will find a complete walkthrough for Chapter 10 with screenshots. With this guide to My Memory of Us you will easily complete the game.
First talk with the boys who have the ball stuck on the tree. Enter the building on the right from them. While inside, climb on the first floor.
Use the slingshot to shoot down the wooden cover on the wall that blocks the light (see the above picture). Stand in the light and blind the nearby nurse. As the girl, walk inside and take the cane. It will be needed later. On the ground floor, you will find a boy who wants a strawberry jam on the right side. The jam can be found in the basement - use the chest next to the ladder to reach the middle jar. Go back to the ground floor and give the jam to the boy. He will mention something about 12 strawberries. Now go to the top. On the right side you will find a formula on the board - the result will be a code to the door on the left of the same floor. You already have the required number of strawberries. The number of birds can be found in the attic (you can get there by using the ladder) - look through the telescope and count the birds on the electric lines. There will be 11 of them. In the basement, you might have noticed 3 barrels with ships, a single picture of a ship in the room next to the nurse, one ship on the top of the building while you looked through the telescope, and one next to the board with formula - there should be a total of 6 ships.
After adding the numbers to the formula you should gain the following code: 138. Use this code on the last floor, on the left (but not in the attic).
Now you can pass through the door and get the ball down with the cane. Go back inside. Now go through the barrier as the boy, take the cart and move it towards the girl. As the girl, walk inside the cart and transport it as the boy inside. Keep moving until you reach the building with the poster informing about no entry for people with red color. Wait for the guard to turn away, leave the hideout as the girl and enter the passage. Then, let the pair climb on the hanging platform. Shoot the red button with the slingshot. Keep moving left until you reach another platform. Let the pair use it to ride down. Transport the pipe on the platform, ride up and move with the pipe to the left. As the boy, enter the pipe. Now use the slingshot to shoot the button next to the boy on the hanging platform. As the boy, climb on the platform, take the pickaxe and ride down by using the same platform. Keep moving to the right and destroy the wooden beams.
Go down as the girl by using the platform. You should see a cart on the ground on the left - the girl should enter it. Ride with the cart on the platform. Ride up, then to the left, and then use the platform again. Go to the left. Jump over the obstacle as the boy. When the guard walks away, leave the hideout as the girl and repeat the same action you did previously as the boy. Go left and enter the building with open door. Speak with the man inside. Go to the left until you see as the officer is scanned and taken to the plane. Now you must create a disguise. Go back to the place where you encountered a man at the entrance to the ship. Go upstairs and then find the ladder that leads to the roof. You will find a memory there. Go back to the place depicted in the picture below, and then climb up the stairs.
Go to the left until you encounter a sword in a rock. Pull it out as the boy and the girl. Keep going to the left and then upstairs. On the right side you will find an officer's jacket. Take the jacket and go back to the place shown in the above picture. Then go to the left, to the giant robot. Cut off his nose. Go to the screen and hang the nose and the jacket. Go back to the place where you found the jacket and go to the right. You will find a pot. Now go to the left, place the pot on the table and use the lever to create holes. Go back to the curtain/screen and change clothes. While in disguise, keep going to the left until you reach the scanning platform.