Mission 6: Open the armory and return to hangar | Walkthrough Lost Planet 3 Guide
Last update: 11 May 2016
At first, go towards the Pickett's Folly, and walk over to the Defense System . Take the elevator down (it is to the right of the entrance).
You will reach the room shown in the screenshot. Watch out for the male-Wardeyes that will be trying to get you from behind. In the left corner of the room, there is a panel that you can use to open the door. The door is located to the right of the entrance to this room. Follow deeper after you walk through.
You will walk into a room with a lot of sepias and bolsepias in it (a grenade should do them well). Use the hook to reach the upper level. Once there, destroy the nest that spawns akrids. Go towards the main elevator along the passage that the explosion reveals. Keep going ahead to reach the abovementioned elevator.
Once you take the elevator, you will make it into a room full of flying enoses. Eliminate quickly the 2 nests that spawn new akrids, and deal with the ones that remained alive. It would be good to fix the automatic gun that is standing in the room. Then, activate the entrance to the armory, return to the room where you have fought enoses, to fight another battle. This time around, you will have to face Wardeyes (both males and females). Watch out and do not let yourself be surprised from behind by the males, and shoot at females from behind a cover. At this point, you will find grenades useful. You will find ammo in the room that you opened the door to (there are also a T-energy container and a specialized component there). Eventually, fix the entrance door and escape to the Forgotten Camp quickly, to talk to Mira.
You will receive a magnetic upgrade to your hook, which will allow you to get into different, previously inaccessible, regions (e.g. the ceiling in the greenhouse, where you need to talk to Mira's father). Talk to Soichi mentioned before (you will receive from him a task to find keepsakes; more in the Side Missions chapter). Return to Mira, and then to the Hangar.
On your way there, you will learn that the base has been attacked by akrids. Once you make it there, you should help clearing out the upper deck. Once you are done, take the elevator to level 1. There, you will encounter sepias and bolsepias in large numbers so, remain vigilant. Keep cutting your way through until you reach the workshop where you will have to help eliminating akrids. Return then to the main level (level 2) where you will have to face Wardeyes. When the situation is contained here, set out for the Lab (entrance through the barracks on level 3).
Once you get there, use the elevator to get to a lower level, and continue deeper into the complex. Clear the Lab of taarkas and Wardeyes (in the room, you will find two ammo boxes). Keep going towards Doctor Romane. Then, quickly, approach the device in the lower room and destroy it (a few shots should do). Now, talk to Braddock (level2), and to Ola (level 1), Who will "upgrade" your mech. Return to the Main deck and hop into the machine to try out Ola's new toys.