Mission 1: Save Laroche | Walkthrough Lost Planet 3 Guide
Last update: 11 May 2016
After you leave the HQ and cover several meters, you will receive the ability to dismount the mech [E]. you can do that now to collect the nearby audio log (more about this in the Collectibles chapter), or go ahead, Fuel Depot. Then, go ahead until you reach the ledge shown in the screenshot. Dismount your mech, walk over to the marker below and eliminate several akrids on your way.
After you talk to Laroche there will appear 2 new monsters there. Their weak point is the orange "abdomen" that you should be aiming at. Also, you should remember about dodging any charges by the creatures [space bar]. After a well pulled-off dodge, you get the best opportunity to shoot at the "abdomen", just like it has been shown in the screenshot. After you win the battle, you will receive another objective to get to the Diaz Cavern.
On your way, you will bump into several akrids, make sure that you are not surrounded by too many sepias. You can destroy their hatching spot by discharging a dozen-or-so rounds, or with a well-aimed grenade [G]. You will find an ammo box where you will replenish your grenade supplies. As you go deeper into the cave, you should watch out for the explosive eggs (you'd better eliminate them yourself by shooting at them).
Eventually, you will reach a spot with a station with the T-energy (the screenshot). Destroy all of the eggs and empty the station. There is a crate behind the station, where you can obtain an Audio log. Use the same path to return to your mech and destroy several more akrids on your way there. During your return, you will receive a note that there is a storm coming, as well as an order to return to the HQ. Watch out for the spot where you have helped Laroche, because there is going to be a lot of enemies there. .
As soon as you reach the machine, you need to go towards the HQ straight away. You need to secure the hawsers. This is not a problem. Simply, use the claw [LMB] on the marked area and twist the screws off [F]. After you have performed all of the necessary repairs, you can return to the hangar and park the machine.
After you leave the mech, you will have several moments for yourself. You can talk to the crew members, go to search for logs, or buy a better weapon for yourself. Once you are ready, go to the upper hangar and talk to Braddock.