Life is Strange: Chrysalis, Episode 1 Life is Strange Guide
On this page of the Life is Strange guide you can find a walkthrough for Chapter 1 of the Chrysalis episode. We’ve listed the actions that have to be performed while in the school. This chapter offers an opportunity to achieve Macro Eyes trophy.
Last update: 25 January 2022
Start your great adventure in Life is Strange Episode 1. During your journey you will discover amazing powers but first... you need to go to school.
After gaining back the control over the character move forward and go up the hill (it is the only possible way so it is impossible to get lost). The game will show you the controls, so it is a good time to get to know the basic mechanics of the game.
your character comes back to life take a look around the surrounding. You will find yourself in the classroom during the lecture, on your desk there will be some items which will need to be examined. It is the next mechanic of the game, which will be introduced to you. The Look interaction relates to people or items, which the character will be able to comment on. Use is an interaction relating to the items, which you can use to solve the mystery. Photo (take a photo) relates to the situations which are worth to be captured. Interactions are assigned to the collections, which you can find in your journal. After you've had a look on the surrounding click on the camera and take selfie. After you've done that a professor Mark Jefferson will talk to you.
1.) You're asking me ? |
2.) I did know... |
You can leave the classroom right after the conversation. But, before you leave, take a look at the surrounding and you will find some interesting things.
After leaving the classroom take a look around the hall and have a conversation with your peers. After you've checked every corner of it go to ladies room. In the ladies room go to faucet and wash your face (Faucet - Use). When a butterfly gets to the toilet get close to it and take a photo of it (butterfly - Take photo). After that watch a cut scene which will introduce you to the next mechanic of the game - travelling back in time.
After watching how Nathan kills the girl you will Wake up in the classroom again. To reconstruct the plot you need to take a selfie again (camera - take selfie) and talk to professor Jefferson once more.
1.) I feel sick |
2.) I have to use the bathroom |
Both of the above answers will be incorrect so the game will show you a special icon in the top left corner. If you see one, it means that the game is giving you a possibility to travel back in time with all current knowledge that you have and to change the course of events. The game will take you back to the conversation with Jefferson, but this time you will know the correct answer.
1.) I feel sick |
2.) I have to use the bathroom |
3.) The Daguerreian Process |
After giving the answer, the class will end. Go to Jefferson and talk to him and repeat the travelling back in time action. During the conversation the game won't give you the answer when you don't know it, so you have to try to do something and only later you can rewind the time.
After the conversation with Jefferson get out of the classroom and go to the ladies room and help the girl. When you get there do all the steps that you know already. To save the girl you need to use the alarm that is on the wall. In order to us it, you need to break the glass with a small hammer which is under the cart (Move). After the interaction with the alarm and the homicide go back to the very beginning and the only action that you've made will be getting the hammer (otherwise you will not make it on time to save the girl).
After seeing the events you can move to the hall where the principle will be waiting for you. During the conversation the game will give a choice, it is the first important choice in this episode.
1.) Report Nathan | Report Nathan to the principle and tell him what happened in the ladies room |
2.) Hide the truth | Hide the information from the principle and you don't tell him what happened |
After talking to the principle go to the door and go outside.