Chapter 6: The emergency alarm Operation Kursk K-141 Guide
Last update: 11 May 2016
Wake up unconscious Korabelnikov
Leave the bridge and go to the weapons officer's quarter. There are three guards, so go back to the bridge and switch the alarm on (on the left). Go back to the weapons officer's quarter - if they are still there, return to bridge and switch the alarm off. That should work out, so go once again to the weapons officer's quarter, open it by using the keycard. Look at unconscious Korabelnikov and try to wake him up. It's no use, so go to the sick bay.
Click the first aid kit, of course it's locked, so open it by using the screwdriver (taken from one of the mercenaries on the bridge) and take smelling salts. Go back to Korabelnikov and try to use these salts on him, Milena will say that she should get a gas mask for him. Go to the sick bay again and break the glass case with pipe wrench (taken from the second mercenary on the bridge). Take gas mask (broken). You need to repair it.
Go to first officer's quarter. It's locked with the combination lock. Click on safety door and use the screwdriver on the lock panel's screws. One of the screws (the bottom right) is rusty and Milena can't removed it (try to do this).
Go to sailors quarters and from the right drawer (of capsule nr 4) take lubricant (it's a lubricant and a rust remover). Back to the first officer's door and in the close-up use the lubricant on the last screw of the combination lock. Use the screwdriver on this screw.
Take the cover down. Now by using the combat knife or scalpel cut the red cable on the right. Put the scalpel into the slot on the left (use it on the connectors).
Go inside Sobolev's quarter, open the desk's drawer and take a band-aid. Use it to repair broken gas mask. Go to weapons officer's quarter (open it by using the keycard). Free Korabelnikov - cut his ties by using the combat knife. Then use smelling salts on Korabelnikov. There is no need to use fixed gas mask with Leonid but you need to have it in your inventory.
Send an emergency signal
Go to radio room and look at (LPM and PPM) the radio (on the left). It's defective, so you need to send the emergency signal from another place.
Go to the hallway hatch, where take work gloves from the pipe on the bottom left.
Then go to emergency pod. Try to open the door (with red hatch). It's impossible. Look at the steel pipe on the right.
A piece of this pipe is loose, but there is a hot steam, so use the work gloves on this pipe and then pick up a piece of pipe from the floor (still by using work gloves). Now use the this piece of pipe on the hatch and go inside the pod. Click the radio, there is no power. Examine a power system for the escape vessel.
Escape pod
It will appear another Tetris puzzle (this time is harder to solve). By moving the elements into the field you need to assemble them right to fill out the field completely. Use arrows (on the bottom of the screen) to change the positions of the elements (vertical, horizontal, left and right). One of many solutions on the screenshot below.
Finally send the emergency signal by using the radio. Now return to the bridge and talk with Korabelnikov. Go to the hallway hatch and click the hatch (red ladder).