Chapter 2: The Kursk sets sail Operation Kursk K-141 Guide
Last update: 11 May 2016
Talk with weapons officer
When Milena will be in her quarter, take an empty envelope which is lying on the drawer next to the sink and a pen lying on the desk.
Open the desk's drawer and take tweezers, you can also take a glue (leave the close-up). Put your files of Perm, Balakovo, mafia and K-141 Kursk onto the desk and leave the quarter. Choose weapons officer on the map.
Knock to the Leonid Korabelnikov's door (on the left) and talk with Korabelnikov. Milena will get an access card. Leave the quarter and choose weapons control on the map.
Replace the circuit board
Put the access card into the keycard slot (on the right). Try to remove the circuit board - you can't do this with your bare hands, you need a tool. You can open a metal locker on the left, inside you will find a toolbox, but unfortunately it's closed. Take the access card out from the slot and leave the place (by hatch or by using the submarine icon). If Milena opens the locker, you need to close it - everything must look exactly the same as it has been when she came here. Otherwise, you can't leave the room. Go to weapons officer and ask him about a tool. You will get a screwdriver. Go back to weapons control.
You need to switch off the weapons system by using the button on the left side of the quarter. Go to the right and put the access card into the keycard slot. Use the screwdriver on old circuit board and put into its place parts of a circuit board instead.
Control unit circuit board
You will see a mini puzzle game where you need to place the electric elements onto the right spots of the circuit board. You can do this by moving the elements onto the right spots, and you can put them only there, because the element won't be fixed on the wrong spot. Look at the shapes of the elements and their position: vertical or horizontal. The right setting on the screenshot below.
Now use screwdriver on access ports to attach the new circuit board and push the red button. Take out the access card from the slot. Go back to weapons officer quarter. Give back your access card, old circuit board and the screwdriver to Korabelnikov. Go back to yours quarter, Milena wants to find Osip Gerasimov. Leave the room and go to first officer's quarter (by using map).
Find more about Osip Gerasimov
Use the pen taken from your own quarter to address the envelope. Put the letter to Gerasimov (taken from the apartment number 12) inside the envelope. From the hallway go to the Egor Sobolev's quarters. Knock to the door, talk with Sobolev and give him the doctored letter to Gerasimov. Finally, he will tell where you can find sailors quarters.
Choose sailor quarters on the map. No one is here, so look around. Take a shoelace from the upper capsule (on the left) and sheet music from the upper capsule on the right. It has Petrov's name on the back side. From the table on the right take a page with old hymn. Check capsules and drawers under them - in the first drawer from the left is a locked compartment (drawer of capsule 1). Look at the books on this bed.
Go to radio room. Talk with Petrov and give him the sheet music. When he leaves, look at the radar and radio panel. Examine the keyboard on the right.
Login into the central computer
You will see a screen of login into central computer. Of course you need to know the password. The password is Rodina - Rossija! - the hint is in the old hymn which Milena found in the sailors quarters. The password is ciphered, but some letters (D, N, S, S, J) are on their places. The rest is changed, so in the place of R you will see L, in the place of O - K, in the place of I - M, in the place of A - B. As you can see, the same letters from both words are ciphered.
To enter the password you need to put the changed letter onto the square with arrow and the right one on the next place. In this case, the ciphered letters will be replaced by the right ones, and the password can be read.
So drag into the following squares: L and R, K and O, M and I, B and A. The solution to this puzzle is on the screenshot above.
Go to sailor quarters and give the letter to Osip (first you need to put the letter in the envelope and address it with pen, both items you can find in your quarter) and talk with him. If Osip is not there, go back to radio room, wait several minutes and click onto any of the items. Return to sailor's quarters. Gerasimov should be there.
Get the access card from Korabelnikov's quarter
When Sobolev and Gerasimov will leave, go to the first officer's quarter which is empty now. Read the documents lying on the desk. Open the drawer and look at the stain.
Then go to the weapons officer's quarter - he's still inside. You will hear him demanding to clean the floor outside his door.
Leave the hallway and go to the sailors quarters. Take a toothbrush from the table and use it to open locked compartment under the drawer of the left capsule (number 1). Take keys. Close the compartment, otherwise Milena will not leave the quarters.
Now go to the hallway (choose first officer on the map). Open the metal locker on the left by using the keys. Take a mop bucket. Go inside empty first officer's quarter and use sink to fill the bucket. With bucket filled of water go to the door of weapons officer's quarter. Use the bucket on the door. When Korabelnikov leaves the hallway, go inside his quarter and take his access card (on the desk).
Open locked safety door
Choose air treatment on the map. The gas canister is leaking. Pick up a cable from the floor (on the left side of the broken gas canister). Search the unconscious Gerasimov (by PPM, several times) - you will find pliers.
Try to open safety door (on the back of the place). Unfortunately, the door will be locked. Look at the safety door access panel. Put the cable on the left side of the panel. Use the pliers to cut the second cable (on the right). Leave the close-up. Open the door.