Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 5 - p. 2 Gray Matter Guide

Last update: 11 May 2016

What Happened the Day Before

1 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
After returning home, go to the private lab and note the appointment book lying on the left side of the desk (the one with a computer) (3 points) - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

After returning home, go to the private lab and note the appointment book lying on the left side of the desk (the one with a computer) (3 points). Check out what David has been doing the day before the accident. He will remember that he and his wife have been eating dinner with the Helborns (5 points).

2 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go to the kitchen and examine the notice board by the window (3 points) - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go to the kitchen and examine the notice board by the window (3 points). Find Simon Helborn's card (5 points).

3 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go to the hall and call your buddy (10 points) - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go to the hall and call your buddy (10 points). A new location will appear on the map: Dr. Helborn's Office. Go there.

During the conversation David will decide to undergo a hypnosis in order to reconstruct the day. Choose the following dialogue options (35 points):

  • Shower.
  • Dr. Headly.
  • Coffee shop.
  • Neural Activity on Infants.
  • Office hours.
  • Female.

This will end the mission (61/61 points).

The Experiment

4 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Having returned home, go to the kitchen and talk with Mrs - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Having returned home, go to the kitchen and talk with Mrs. Dalton about Sam (10 points). Head to the main lab and into the experiment room in the background. Approach the computer (5 points). Wait a moment for information to appear on the screen.

5 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Choose session 1 or 2 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Choose session 1 or 2. For each of them, you have to set the time during which the incidents on the Horspath and at the pool occurred. You know the exact times from Sam's report, which you have read on the computer in the other lab.

6 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
In case of Horspath, set 11 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

In case of Horspath, set 11.30 by clicking on the "+" sign (to the right of the display). If you overdo, correct with "-" (to the left of the display). Now by pressing the windows on the right you can analyse how the brain functions of the experiment participants have been changing. When you choose the fourth window (45 s), you will receive a surprising image (5 points). Afterwards choose whichever brain for David to comment on what he's seeing.

7 - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Do the same for the second session (you won't gain any points, but you'll hear an additional comment) - Chapter 5 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Do the same for the second session (you won't gain any points, but you'll hear an additional comment). As for the second incident, the time given in Sam's report differs between 11.40 and 11.45. Set 11.42 (the time at which the clock at the pool has stopped) and check the brain functions after 30 second (choose that window on the right). The same image as before will appear and the mission will end (20/20 points)

Bonus (20 points)

1) Observe Laura's dress bag in the closet (5 points).

2) Examine Experiment report #1 and #2 on the computer in the private lab (5 points).

3) In Timmons Park, examine and click in zoom the signs engraved in the two trees on both sides of the bench by the bridge (2x2 points and 2x3 points).

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the dtp AG / Anaconda or Wizarbox. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.