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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 2 - p. 2 Gray Matter Guide

Last update: 11 May 2016

Sam Plays Lab Assistant

1 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go inside the mansion and go to Sam's bedroom after the phone call - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go inside the mansion and go to Sam's bedroom after the phone call. Put the flowers bought at Oxford Town Center into the vase on the dressing table (beside Sam's parents photo) (3 bonus points). Afterwards go to the kitchen and talk with Mrs. Dalton about the accident (3 bonus points). Go into the cellar (door behind the stairs) and into the Main Lab (first door on the right).

2 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
3 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
4 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Place the other flowers into the vase standing behind the photo of Styles' wife (3 bonus points) - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Place the other flowers into the vase standing behind the photo of Styles' wife (3 bonus points). Read the Note of Instructions left by your boss on the table on the left and Radcliffe Infirmary Letter from Headley's assistant, Susan Whittier (4 points). Sam has to sort the files, find a certain document and bring it to the clinic.

5 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go deeper inside the room, to the filling cabinet - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go deeper inside the room, to the filling cabinet. Click on it - you can once more read Style's instructions again - and files will start to appear. You have to put them into the proper drawers (by clicking on it), usually corresponding to the file's name. If you press the wrong drawer the file won't be put there, so you can complete this task using trial & error.

6 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
After placing 9 files (10 points), find the MRI Receipt in the F cabinet - it's what Susan asked for in the letter (2 points) - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

After placing 9 files (10 points), find the MRI Receipt in the F cabinet - it's what Susan asked for in the letter (2 points). Time to head to Radcliffe Infirmary (upper part of the map).

7 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Enter Susan's office (door on the left, with a proper plate beside) - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Enter Susan's office (door on the left, with a proper plate beside). Talk with the woman about the document she needs. Giving it to her (3 points) will end the mission (19/19 points).

The Mysterious Dr. Styles part 3

Talk with Susan about Dr. Styles (5 points). The woman will refer Sam to her boss, Headley. Ask him about the experiment, the gossip on the campus and of course about Styles (23 points). After talking with Susan's boss, talk with the assistant once again (9 points) - Sam will conclude that it would be handy to have the plan of the experiment, so she'll try o get rid of Susan by sending her to get coffee for Headley. However in order to take a look at the files held in the office, she first needs to obtain the key. It will of course require performing another trick.

8 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Click on Susan with the proper cursor and choose the

Click on Susan with the proper cursor and choose the "Bottomless Coffee Cup" trick (3 points) - it turns out that Sam needs a magnet. Of course head to Oxford, to Mephistopheles' shop. Take the magnet from the shelf on the right (2 points) and return to infirmary.

Click on Susan once again to bring up the magic screen, on which:

1) Pal Hand magnet in Right hand - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

1) Pal Hand magnet in Right hand

2) Take Coffee cup in Left hand

3) Move Coffee cup to Right hand

4) Manipulate Coffee cup in Right hand

5) Misdirect

6) Take Cabinet key in Left hand

7) Vanish Cabinet key in Left sleeve

However using the key (5 points) is not all - now Sam needs to get rid of Susan from the office.

9 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
10 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
11 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Click on the woman again with the special cursor and choose the

Click on the woman again with the special cursor and choose the "Wound" trick (3 points). Afterwards head to Oxford to get the needed accessories. Inside Mephistopheles' shop, take the Thumb (2 points) and Spirit Gum from the shelf on the right (2 points) and Stage Blood from the shelf beside the machine (2 points). Return to the infirmary.

12 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Once there, head to Staff Kitchen (on the right) - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Once there, head to Staff Kitchen (on the right). Take the First Aid Kit (5 points), which Sam will automatically hide behind the plate on the left. Use stage blood (2 points) and spirit gum (2 points) on the fake thumb. Go to Susan's office and click her to switch on the magic screen:

1) Take Letter opener in Left hand - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

1) Take Letter opener in Left hand

2) Manipulate Letter opener in Left hand

3) Misdirect

4) Manipulate Letter opener in Left hand

13 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
As a result of this trick (5 points), Susan will run to get a first aid kit for the allegedly hurt Sam - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

As a result of this trick (5 points), Susan will run to get a first aid kit for the allegedly hurt Sam. Use this occasion to open the cabinet with the previously obtained key. Copy the Experiment Plan (10 points) using the nearby copy machine. You will make it just in time for Susan to return with the first aid kit. Once in the corridor, talk with Malik, the 6th experiment participant, about Dr. Styles (28 points). Return home.

14 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
15 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
16 - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Head to the Main lab and examine the filling cabinet - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Head to the Main lab and examine the filling cabinet. In the "N" cabinet, find Styles' article "Extraordinary Powers of Ordinary Minds" from Scientific American (first from the top - 5 points). Read it and click on it to hear Sam's comment. Check out Linkweller article (5 points) hidden in the "A" cabinet as well. From the "L" one, take out the Neurobiology Phone List (2 points). From the "K" cabinet, take the Condolence Card (2 points) and open it. Use it on the phone list in the inventory.

Take a look at both of them and cross out (by clicking) the names which are also present on the condolence list (10 points) - Chapter 2 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take a look at both of them and cross out (by clicking) the names which are also present on the condolence list (10 points). This way, apart from Styles, only Abram Linkweller will remain - this will end the task (166/166 points).

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