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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 5 - p. 1 Gray Matter Guide

Last update: 11 May 2016

Chapter 5

Missions:

  • A Day in the Rowboat (139 points)
  • Psi and the Mind (52 points)
  • What Happened the Day Before (61 points)
  • The Experiment (20 points)
  • Chapter 5 Bonus (20 points)

Psi and the Mind

1 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
2 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
3 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
After waking up, go to the closet and look at the Laura's dress bag (5 bonus points) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

After waking up, go to the closet and look at the Laura's dress bag (5 bonus points). Go to the ground floor and into the private lab (3 points). Take a look at the computer and examine My Files/Experiment Report #1 and #2 (5 bonus points).

4 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Examine the desk on which the counter lies (3 points) and afterwards click on the Rolodex (5 points) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Examine the desk on which the counter lies (3 points) and afterwards click on the Rolodex (5 points).

5 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Eventually examine the whiteboard on the left (6 points) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Eventually examine the whiteboard on the left (6 points). Click on it to familiarise yourself with David's plans for today. A new location will appear: Dr. Ramusskin's House.

Pay him a visit. Talk about everything there is to (35 points), which will end the mission 52/52 points).

A Day in the Rowboat

6 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
After returning home, head to the dining room (on the left) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

After returning home, head to the dining room (on the left). Examine the watercolours on the wall; they all illustrate Timmons Park (you just need to press one of them - 10 points). David will decide that it's where he should reconstruct the next memory and a new location will appear on the map. Head to the park.

7 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go into the park through the gate - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go into the park through the gate. Examine the tree to the left of the bridge (3 points). There's a heart and "L + D" engraved on it - take a look at it (5 points) and afterwards touch to bring back a memory (10 points).

8 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
9 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
10 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Examine (2x2 bonus points) and click in zoom (2x3 bonus points) the two other trees on both side of the bench as well - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Examine (2x2 bonus points) and click in zoom (2x3 bonus points) the two other trees on both side of the bench as well.

11 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Head left onto the playground - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Head left onto the playground. Note the Ice Cream Vendor (in the background, beside a bench - 3 points). Talk to him and buy an ice-cream (8 points). Lick them (LMB in the inventory - 10 points) to bring back a memory.

12 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go to the Gardenia (upper right corner of the screen) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go to the Gardenia (upper right corner of the screen). Examine the blossoming bush (on the right - 3 points). Try to pick a flower (5 points). Unfortunately the gardener will object. Afterwards the girl which you have seen by the gate and on the playground will appear and pick a flower without worrying too much. Follow her onto the playground (to the left). Talk with her (32 points).

13 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take the apple from the ground (3 points) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take the apple from the ground (3 points). Use it on the girl (5 points). Once she puts the gardenia on the ground, take (3 points) and smell it (LMB in the inventory - 10 points) to bring back a memory.

14 - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Return to the bridge (to the right) and from there move to the boathouse (on the other side of the bridge) - Chapter 5 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Return to the bridge (to the right) and from there move to the boathouse (on the other side of the bridge). Notice the accordion player sitting on the bench (3 points). Ask him to play a certain song (10 points).

Eventually talk with the boat rental attendant. Rent a boat (16 points) to end this mission (139/139 points).

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