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Anno: Create a New World
Strategy
May 20, 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
Swords & Soldiers
Strategy
May 15, 2009
Swords & Soldiers is a humorous and cartoon style real-time strategy created by Ronimo Games studio. Players control the actions of one of the three factions - the Vikings, Aztecs or cosmic marines, trying to conquer the opponent's castle and at the same time defend their own. The game consists mainly in efficient production of units, gaining raw materials and casting spells.
Sid Meier's Civilization Revolution
Strategy
cancelled
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays. Similar to the previous installments, Revolution is a turn-based strategy game requiring the player to develop a civilization they have chosen - the process lasts for entire in-game millennia. Each of the sixteen playable nations was assigned to a famous leader, such as Napoleon or Cleopatra. The player not only has to explore and expand their civilization, but also ensure its constant development (cities, technologies, creating trade routes, establishing diplomatic relations, controlling both internal policy and military actions). One is capable of achieving victory here in several different ways, such as military conquest, going beyond earth, economic or cultural domination for instance. Apart from a single player experience, the game offers an opportunity to compete against other players. The version for home consoles comes with colorful, three-dimensional visuals.
Worms: A Space Oddity
Strategy
March 25, 2008
Worms: A Space Oddity is another part of a well-known series of turn-based strategies in which we play as a team of worms and face teams controlled by the console or other players. The developer is Team17 Software, well known for producing earlier versions of Worms. The Wii version offers a new control model, interesting graphics and sets of new missions and accessories to try out.
Sakura Wars: So Long, My Love
Strategy
March 23, 2010
Sakura Wars: So Long, My Love is an anime style jRPG game by RED Entertainment studio. The plot takes players to New York from the 1920s, where as a young man named Shinjiro Taiga they have to face an army of demons. The game focuses mainly on tactical fights in turn-based system.
World of Zoo
Strategy
October 26, 2009
World of Zoo is a strategy game addressed mainly to young audiences, created by Blue Fang Games development studio. The player plays the role of the manager of the virtual zoo and has to take care of the comfort of its inhabitants. The game is enriched with arcade mini-games and educational materials prepared by the editorial team of National Geographic.