RTSVideo Games19
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Total Annihilation: Kingdoms
Strategy 22 June 1999
Total Annihilation: Kingdoms is a real-time strategy created by developers from the Cavedog Entertainment studio. The action of the game is set in the fantastic land of Darien, where the war between four factions takes place. The player directs the actions of one side of the conflict, trying to defeat the opponents. The creators predicted 48 different missions in solo fun mode and the possibility of struggling with live opponents in multiplayer online games.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
Command & Conquer: Tiberian Sun - Firestorm
Strategy 07 March 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions.
Nexus: The Jupiter Incident
Strategy 05 November 2004
Nexus: The Jupiter Incident (formerly Galaxy Andromeda and Empire Galactica III: Genesis) is a powerful real-time strategy (RTS) that takes place in space.
Dragon Throne: Battle of Red Cliffs
Strategy 26 March 2002
Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.
Cossacks: Back To War
Strategy 25 September 2002
The second official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World, set between the 16th and 18th century. Cossacks: Back To War is a standalone add-on that, apart from new content, offers the campaigns from the vanilla Cossacks: European Wars and the first expansion, Cossacks: Art of War.
Ground Control 2: Operation Exodus
Strategy 22 June 2004
Continuation of the excellent tactical game by Massive studio. The authors once again offered real time and a system of clashes that focuses on commanding units and not on expanding the base. Compared to the original, the list of factions was extended and aliens joined the war.
Earth 2160
Strategy 03 June 2005
The next part of the famous strategy in sci-fi realities from the famous Earth series, by Reality Pump. The action takes place right after the last part, in which the destruction of Earth took place. The three previously available nations are joined by aliens who also want to control the solar system. Great music, spectacular effects, improved interface, detailed missions, as well as an extensive multiplayer mode will allow for hours of fun.
Empires: Dawn of the Modern World
Strategy 21 October 2003
Empires: Dawn of the Modern World is a real-time strategy (RTS), produced by Stainless Steel development studio. The action of the game allows players to take control of one nation and guide its development over a thousand years - from the Middle Ages to the present day. The creators have prepared several variants of the game, including dynamic - for fans of open combat and static - for supporters of gradual, economic development of virtual empires.
American Conquest: Fight Back
Strategy 22 June 2003
Self-contained addition to American Conquest real-time strategy. In extension, we operate from 1517-1804 and carry out 25 extensive missions, divided into eight campaigns. The authors have added several new nations and 50 previously unavailable units to the game. A special feature is a new gameplay mode - single battles.
Men of War: Red Tide
Strategy 14 August 2009
A standalone expansion for Men of War, a real-time strategy game by Best Way, a studio also known for Faces of War and Soldiers: Heroes of World War II. Similarly to the vanilla game, Men of War: Red Tide is set during World War II. This time around, we assume the role of a commander of a special unit of Soviet naval forces. The main feature of the add-on is an extensive story campaign inspired by the works of Alexander Zorich.
Project Aftermath
Strategy 03 October 2008
Project Aftermath is a real-time strategy by an independent British developer Games Faction. This title was appreciated by the industry, e.g. at PAX 2008 in Seatle.
Tropico 4
Strategy 23 August 2011
The fourth installment in the humorous series of economic strategy games in which we assume the role of a ruthless dictator of a small banana republic. After the previous developer (responsible for the first installment from 2001) was taken over by THQ, the series was given to Haemimont Games. The main highlight of the gameplay is taking care of the country’s budget, which is fed by resource mining and production of various goods. The citizens’ happiness is also an important aspect.
Stronghold HD
Strategy 01 November 2012
Refreshed version of the first installment of the popular real-time strategy set in the Middle Ages. We play the role of one of the contenders to the throne and expand the title fortress trying to ensure the welfare of the subjects and eliminate all the rivals thanks to the large army. Compared to the original model, the resolution has been significantly increased and the operation of the camera has been improved.
Rise of Venice
Strategy 27 September 2013
Rise of Venice is an economic strategy developed by Gaming Minds, an extension of the Patrician and Port Royale series. Players take on the role of a Venetian merchant and must both develop their commercial empire and command their own fleet during naval battles.
Scourge of War: Gettysburg
Strategy 20 September 2012
Scourge of War: Gettysburg is a tactical real-time strategy (RTS) produced by NorbSoftDev. Players have the opportunity to play the role of EU or Confederation military commanders and take part in the famous Battle of Gettysburg (1863), the outcome of which had a decisive influence on the fate of the Civil War.
Syrian Warfare
Strategy 21 February 2017
A tactical real-time strategy, taking place during the civil war in modern Syria. The game skips some of the typical RTS elements, such as resource gathering and base development. Instead, the main emphasis was placed on tactical maneuvers of land and air forces – including building assaults, using smoke grenades, air drops, air strikes, etc. Before each mission, we need to choose adequate units, with only occasional support from allied units during the mission.
Battle Ages
Strategy 12 November 2015
A real-time strategy game distributed by using the free-to-play model. The game was developed by DR Studios and it allows the player to lead a civilization through various stages of evolution, since the Stone Age, through antiquity, medieval and renaissance, to the final years of the 19th century. At first the player assumes control of a simple settlement which then expands its size and adds new buildings.
Age of Mythology: Tale of the Dragon
Strategy 28 January 2016
A DLC, created by Skybox Labs in cooperation with Forgotten Empires studios, to Age of Mythology: Extended Edition – a remastered version of the classic RTS game from Ensemble Studios. The expansion, named Tale of the Dragon, doesn’t change much in basic game mechanics, which remain the quintessence of real-time strategy with a complex economic aspect.
Constructor HD
Strategy 26 May 2017
Remake of a bestselling economic strategy game released in 1997, prepared by creators of the original – British studio System 3 Software. In the game we take on the role of an owner of a construction company, and our goal is to develop a thriving business and eliminate competition, always breathing down our neck. During the game we have to take care of raw materials supply, such as concrete or wood, and construct customer-fit houses which, when sold or rented, will give us a reasonable profit.
Total War: Rome II - Empire Divided
Strategy 30 November 2017
The fourth large expansion pack to Total War: Rome II. This DLC was released three years after the previous expansion. The add-on features a new story campaign that takes place before the division of the Roman Empire. It also introduces new factions, units, events and missions.
SpellForce 3: Soul Harvest
Strategy 28 May 2019
Large standalone expansion to SpellForce 3 - RTS mix with RPG from Grimlore Games studio. The add-on offers a new campaign (lasting about 20 hours) and two factions: dwarves and dark elves. In addition, there are a handful of previously unavailable units for base races and significant changes in the game (e.g. in the resource system).
Ultimate Admiral: Age of Sail
Strategy 07 April 2021
Ultimate Admiral: Age of Sail is a strategy set at the turn of the 17th and 19th century, in the realities of the American-British wars. The player takes on the role of fleet admiral of one of the two sides of the conflict. Game-Labs studio is responsible for the production.
Team Buddies
Strategy 15 September 2000
A humorous variation of real time strategy maintained in cartoon style. On the battlefields, colorful creatures, reminiscent of anthropomorphic pills of drugs, are battling. Instead of whole armies, console owners control groups of four soldiers.