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The Walking Dead: The Telltale Series - A New Frontier
Adventure
December 21, 2016
The third full-fledged season of the popular series of episodic adventure games developed by Telltale Games based on the cult comics and TV series, The Walking Dead. The mechanics of the game are similar as in previous installments of the series and they concentrate on exploration and conversations with non-playable characters. In difference to classic adventure games, The Walking Dead: Season Three lacks typical puzzles and the focus is on making various moral choices which are the main factor that shapes the story of the game. A new feature in the game is a special system that allows moving saved games between various platforms. It is possible to import saves from Season Two and continue the plots started there with all consequences of the choices previously made.
The Walking Dead: A Telltale Games Series - Season Two
Adventure
December 18, 2013
A sequel to the repeatedly awarded adventure game The Walking Dead: Season One by American studio Telltale Games. The plot of The Walking Dead: Season Two is a continuation of the story from the first installment. This time you play as the 11-years-old Clementine, who, like the other characters, is trying to survive in the world infested by a zombie epidemic. The game mechanics remain the same, focusing on exploration, talking to NPCs, searching for items, and solving puzzles. The decisions you make affect the story even much later in the game. Like the first installment from 2012, The Walking Dead: Season Two was released as a series of episodes.
The Walking Dead: Michonne - A Telltale Games Mini-Series
Adventure
February 25, 2016
A three-part episodic adventure game by Telltale Games that came out as an expansion to The Walking Dead: Season Two. The game takes us back to the world where human population was decimated by a zombie virus. As the title suggests, it focuses on one of the most recognizable characters from the original graphic novel – Michonne, the series' relentless, sword-wielding heroine. Since the original story revealed only shreds of her past, the game tries to fill in the gap by depicting the events that caused Michonne to leave Rick, Ezekiel and the rest of the group, and why she came back. Gameplay mechanics is the same as in the previous installments in The Walking Dead series, therefore, you mainly explore, talk to other characters, and make tough choices that determine how the story unfolds. The game does not include logic puzzles, which usually are the landmark of the genre, instead featuring simple action sequences.
The Walking Dead: A Telltale Games Series - Season One
Adventure
July 25, 2012
An episodic adventure game from Telltale Games, based on the comic book series by Robert Kirkman. The main theme of The Walking Dead: Season One revolves around a dramatic struggle for survival in a world infested by zombies. The player assumes the role of Lee Everett, one of the few survivors. The gameplay emphasizes exploration, dialogues, collecting items, and puzzle solving. The most significant feature are in-game moral choices the protagonist has to make, and whose consequences are often made visible only after some time. The developers created a highly interactive environment to give the players a good degree of freedom in puzzle solving. The Walking Dead: Season One catches the eye with its comic-like style, achieved with cel shading.
RAGE
Action
November 17, 2010
A first-person shooter featuring sandbox elements, set in a post-apocalyptic world. Rage is the first new IP created by id Software since 1996. The action takes place on Earth, though the planet was devastated by an asteroid. The protagonist has to face the new, brutal reality. Making allies among other survivors, they stand up to the military regime in order to fight for their future. The player completes subsequent story missions (rather simplistic) given by one of the parties involved in the conflict. Although the missions themselves follow the patterns established by classic first-person shooters, the protagonist is capable of using various vehicles and parts of equipment. The latter can be crafted by the protagonist, once the player has obtained adequate schematics. The single-player campaign is complemented by two multiplayer modes. The players can take part in classic deathmatches, in which vehicles can be used; they can also participate in scenarios created exclusively for the co-op mode.
Fallout Shelter
Strategy
June 15, 2015
A mobile spin-off to the post-apocalyptic Fallout franchise, accompanying the fourth major installment. In contrast to the main-stream Fallout games this one is a simulation strategy, in which you take on a role of a vault overseer and have to look after its inhabitants. The game has you expand the vault by new rooms, including living quarters, and public facilities, to provide for all needs of your dwellers. You also have to gather supplies, which requires you to send expeditions outside the vault, having previously equipped (or not) your men with weapons and protective gear. Each vault dweller has their own statistics and gains experience, thus unlocking new abilities and equipment.
Dead Rising
Action
December 9, 2010
One of the first Xbox 360-exclusive productions from the legendary developer Capcom. The game is characterized by dynamic third-person gameplay enriched with survival horror elements. The plot references the previous titles of the developer (the cult Resident Evil series, among others) and focuses on an uneven fight against hordes of bloodthirsty zombies. In the game, we assume the role of a reporter, Frank West, who arrives at a remote town in search of a scoop. He soon discovers that the local shopping mall has been overrun by the living dead. The protagonist faces the enemies using provisions found in stores and cafes, as well as everything that is currently at hand, starting from a pistol through a chainsaw to metal pipes and even tin cans. At some point, West is joined by non-player characters which makes the extermination of subsequent waves of enemies much easier.
Dysmantle
RPG
May 19, 2022
Action RPG with an open world, in which we find ourselves on an island captured by bloodthirsty beasts. A characteristic feature of Dysmantle is the ability to destroy almost any object found in the game world. In this way, we gain valuable resources to produce a variety of improvements and equipment elements.
60 Seconds!
Strategy
September 22, 2016
A post-apocalyptic survival strategy game with RPG elements, created by Polish developer Robot Gentleman Studios. You play as the head of a typical American family, who has to provide for his loved ones in the face of an incoming nuclear war. The game starts 60 seconds before the first explosion, giving you one minute to get to a shelter while grabbing the most essential provisions on the way. In the next phase you have to survive for as long as you can using only the resources you've managed to gather, which often force you to make very tough decisions. Sometimes, you have to decide whose daily rations should be reduced, sometimes how to deal with problems at hand, such as a cockroach infestation. Despite its seemingly grim theme, the game features a rather light-hearted atmosphere, evident e.g. in its comic-like graphics.
Bastion
RPG
August 29, 2012
An action RPG developed by Supergiant Games - a studio established by Amir Rao and Gavin Simon, who both are former employees of Electronic Arts. In the game, the player assumes the role of a hero named Kidd, who one day wakes up in his bed drifting among the remains of the world, in which he used to live before. The young lad embarks on a journey to find other survivors and provide them with shelter. The world of Bastion that is drifting through the void is a very dangerous - it crawls with monsters that our hero has to face using an elaborate arsenal of both melee and ranged weapons. Moreover, since particular locations literally are hanging in mid-air, a moment of distraction might result in Kidd falling off the map. Bastion stands out from similar productions because of its method of delivering the story (the actions of the main protagonist are described in real time by a narrator) and the original visuals featuring colorful, hand painted, and highly interactive backgrounds. Interestingly enough, in spite of the fairytale-like style of the game, Bastion tells a grim story about the apocalypse. The game has been recognized with many prestigious awards.
FAR: Lone Sails
Adventure
October 22, 2020
The debut game by indie studio Mr. Whale's Game Service, designed with the single player mode in mind. The production is set in a ruined world, which you traverse in an unusual vehicle resembling a combination of a boat and a train. The gameplay in Far: Lone Sails focuses on exploring locations in search of items, which allow you to survive. However, instead of seeking food or building shelters, you have to take care of your vessel. You need fuel to drive it, parts to maintain it, and upgrades, which unlock previously unavailable destinations. Far: Lone Sails features minimalist, artistic visuals and a fitting soundtrack, which creates an appropriate atmosphere.
Dead Synchronicity: Tomorrow Comes Today
Adventure
August 19, 2015
Dead Synchronicity: Tomorrow comes Today is a point-and-click adventure game and the first title developed by Fictiorama. The game takes place in a not so distant future and tells the story of Michael. To regain his identity, he will have to uncover the truth about the two catastrophic events that led the civilization to the brink of destruction. One of them was a series of natural disasters, the other one an epidemic. And now a third inevitable event is on the way. It may be the end of the world, which, as it turns out, can be stopped only by Michael. During our adventures, we will explore the game's world, collect items, talk with many NPCs, and solve puzzles and riddles. We will also find many interactive elements that are not connected to the main plot. Dead Synchronicity: Tomorrow comes Today features a grim, brutal atmosphere and visuals inspired by comic books for adults.
I Have No Mouth, And I Must Scream
Adventure
January 13, 2016
A point-and-click adventure based on Harlan Ellison's best-selling novella, based on the science fiction thriller convention. The story of I Have No Mouth, And I Must Scream is set in a world where a powerful supercomputer called AM has taken control of the nuclear resources of the most powerful nations and led to the annihilation of almost all humanity. Among the survivors were five seemingly unrelated people whom AM trapped in artificially created virtual worlds, forcing them to face their greatest fears and weaknesses.