Strategy Video Games77
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
UFO: Extraterrestrials
Strategy 01 May 2007
UFO: Extraterrestrials is a turn-based strategy with elements of tactical TPP shooting, produced by Chaos Concept development studio. The action of the game has been set in the distant future. The aliens who attacked Earth won and their next target is the planet called Esperanza. The player directs the actions of its defenders, standing for an uneven fight against cosmic invaders.
Dominions 3: The Awakening
Strategy 02 October 2006
The third part of the famous turn-based strategy, set in fantasy climates. The player once again takes on the role of one of the local deities and sends huge armies to fight. Dominions III is focused mainly on multiplayer gameplay.
Domination
Strategy 02 March 2005
Sequel Massive Assault turn-based strategy published in 2003. Initially this product was called Massive Assault: Phantom Renaissance and was to be an addition to Massive Assault, but during the development work it was decided to make it a fully fledged game.
Ascension to the Throne
Strategy 26 January 2007
Ascension to the Throne is a strategy with cRPG elements, embedded in the fantasy world, created in a DVS development studio. The action tells the story of the struggle and sacrifices of the last legitimate heir to the throne of the kingdom of Eden, leading to the defeat of the banalities illegally seated on the throne of his country.
SpellForce: The Breath of Winter
Strategy 25 June 2004
The first official expansion for SpellForce: The Order of Dawn. The plot of The Breath of Winter centers on the demonic prince responsible for the awakening of Aryn the ice dragon, who can destroy the world. The expansion features new environment, equipment and abilities for the protagonist, as well as dozens of main quest missions and side quests. The main story campaign takes about 40 hours to complete.
Europe in Flames
Strategy 28 April 2000
All World War II campaigns from Talonsoft's famous series of strategic games, including East Front and West Front.
East Front II
Strategy 02 April 1999
Another part of the turn-based strategy game about World War II, by TalonSoft Inc. The game includes the eastern fronts of the title in 1941-1945. The game has improved graphics and interface, as well as improved multiplayer mode for 16 players.
Tropico: Antologia
Strategy 19 May 2006
A special package consisting of two parts of Pop Top Software's well-known strategic series - Tropico, as well as an addition to the first of them - Tropico: Rajska Wyspa.
Twierdza Deluxe
Strategy 19 May 2006
Deluxe Fortress is a special edition of the popular real-time strategy (RTS) in medieval climates. This edition includes Fortress and FireFly's official Excalibur Pack, which includes legendary and historic strongholds including Camelot Castle and the famous Tower of London.
SimFarm
Strategy 13 June 1993
SimFarm is another creation of Maxis company, created on the wave of great popularity of SimCity. This time, however, the player will not play the role of the mayor of the city, but will become the real farmer, who by breeding plants and animals must create a real farm.
Polanie
Strategy 21 March 1996
One of the first Polish real-time strategy games, developed by MDF studio under the lead of Miroslaw Dymka. We take the role of Mirko, the leader of a village belonging to the eponymous tribe of Polans, who returns after a war expedition only to find his home plundered and his subjects slaughtered. The young duke vows revenge on the hostile tribes responsible for the massacre.
Age of Wonders: Antologia
Strategy 19 May 2006
A special edition of the Age of Wonders cycle, which includes: Age of Wonders, Age of Wonders: The Magic Shadow and Age of Wonders II: The Sorcerer's Throne.
Myth: Antologia
Strategy 19 May 2006
Myth: Anthology is a set of games from the popular real-time strategy cycle (RTS) developed by Mumbo Jumbo development studio. They were included in the package: Myth: The Fallen Lord, Myth II: The Drunken, Myth II: Chimera and Myth III: The Wolf Age. An additional advantage of the set are dozens of scripts created by the fans of the series.
Command & Conquer: Sole Survivor Online
Strategy 30 November 1997
An interesting side view of the real-time strategy series. Unlike the previous parts of Command & Conquer, in this game each player controls one unit and fights other participants in online battles. The game resembles first person shooters, although it is presented in a typical style for the series (view from above). The creators prepared 23 units. Up to 51 people took part in the battles.
SunAge
Strategy 30 November 2007
A futuristic real-time strategy that in many ways refers to the cult Starcraft. We take control of the units of one of the three available factions and conduct large-scale warfare.
Mall Tycoon 3
Strategy 17 October 2005
Another, third part of the Mall Tycoon series of economic strategies, in which players design and then manage their own huge shopping centre. As in previous versions of this cycle, computer sitting in front of computers has to take care of virtually every element involved in running a comprehensive department store.
Horde: The Northern Wind
Strategy 03 November 1999
Horde: The Northern Wind is a real-time strategy with a plot referring to Russian folk tales. The player plays the role of a hero who, together with a group of faithful warriors, begins to build a settlement and during its development, must defend himself against the temptations of bloodthirsty neighbors.
Transport Giant: Down Under
Strategy 03 September 2004
An expansion for Transport Giant, created by the developers of the original game – JoWooD Entertainment AG. This time we play in Australia where the rules for developing our company are a bit different. During the game we must cooperate with not only car factories and mines but also with owners of crocodile and ostrich farms.
Darwinia
Strategy 04 March 2005
Darwinia is a unique strategy game (RTS), prepared by the Introversion Software team. The main characters of the program are Darwinians, two-dimensional sprites from video games, which have to protect themselves against attacks from various viruses and worms.
911: Paramedic
Strategy 22 January 2002
911: Paramedic combines the medical aspects of the Emergency Room series with the dramatic decisions to be made by an emergency nurse who is called upon to make an emergency.
Risk II
Strategy 18 March 2000
Risk II is the second part of the strategy game which is an adaptation of the popular board game. As in the cardboard original, the action was set in the imperial period, i.e. in the eighteenth and nineteenth centuries. The players' task is to gain dominance over the world through military expansion. MicroProse developers have implemented two gameplay modes in their work - classic and "Same Time Risk", as well as the option of tournament play.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.