Strategy Video Games20
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Endzone 2
Strategy 26 August 2024
The second installment in a series of postapocalyptic city builders. Endzone 2 has us leading a group of settlers, trying to survive in a dangerous land.
D.O.R.F. Real-Time Strategic Conflict
Strategy 2025
An RTS and a tribute of sorts to iconic real-time strategies from the 1990s. D.O.R.F. Real-Time Strategic Conflict is set in an alternate future, having us play as one of three factions during a world war.
Mashinky
Strategy 06 October 2017
An open-world economic tycoon game that focuses on managing a railroad company. The credit for developing this title goes to a Czech gamemaker - Jan Zeleny, who worked on the game for many years.
Age of Empires II HD: The African Kingdoms
Strategy 05 November 2015
The second expansion to Age of Empires II: HD Edition from 2013. Unlike the first DLC, which was a commercial remake of a fan-made modification to the original Age of Empires II, The African Kingdoms was built from ground up entirely by the developers of the original game, Hidden Path Entertainment. The expansion takes us once more to the Middle Ages, however, this time we travel to a completely different region of the world – the African continent.
Phoenix Point
Strategy 03 December 2019
A strategy game set in a unique sci-fi universe, developed by American studio Snapshot Games. Inspired by horror movies and the works of H. P. Lovecraft, the story of Phoenix Point takes place in 2046, when an ancient virus is relentlessly attacking all life forms, transforming them into mutated monsters. Mechanics-wise, the game is based on the X-COM series. You take control of the last bastion of humanity, caring about its development and safety.
Plague Inc: Evolved
Strategy 18 September 2015
An unusual strategy game and simulation of deadly virus’ pandemic. The production is a complex port of a popular application for mobile devices and has been developed by independent British studio Ndemic Creation. Our task in this game is to create a deadly virus and find a way to spread it around the entire world.
Sins of a Solar Empire: Rebellion
Strategy 12 June 2012
A stand-alone expansion pack for Sins of a Solar Empire - a project developed by Ironclad Games, combining elements of real-time strategy with 4X mechanics. The expansion continues the story of the great galactic conflict. A group of citizens starts the titular rebellion, having grown tired of the war. Three groups of rebels are established as each one secedes from the corresponding party involved in the conflict.
Rulers of Nations: Geo-Political Simulator 2
Strategy 28 September 2010
Rulers of Nations: Geo-Political Simulator 2 is a continuation of Eversim's extensive strategy. Players have the opportunity to take on the role of the leader of one of the world's powers and lead the fate of the world. The creators of the game made sure that there was no shortage of political, social, economic and military challenges.
The Entente World War I Battlefields
Strategy 25 November 2003
A real-time strategy that takes players back to World War I, 1914-1918, where they can take command of the forces of one of the five countries involved in this armed conflict.
Worms 3D
Strategy 31 October 2003
Worms 3D is a turn-based strategy in a humorous convention, created by Team 17 Software's development team. The game is the first installment of the series using a 3D graphics engine. The creators, however, remained faithful to the basic assumptions of the game, and the players have a lot of freedom in directing the title actions and deforming the game world using various weapons and means of mass extermination.
Dragonshard
Strategy 21 September 2005
Dragonshard is a real-time strategy using Dungeons & Dragons principles. In this way, its strategic side intertwines in an interesting way with elements characteristic for feature games. At the same time it is the first game, which takes place in the world of Eberron, where the climate of fantasy coexists with magical technologies.
Act of War: Direct Action
Strategy 15 March 2005
Act of War: Direct Action is an innovative strategy game that is produced by a small French developer studio Eugen Systems. We are dealing here with real time strategy, and the basic element that distinguishes it from similar titles are the spectacular battles played on the streets of many famous cities.
Warrior Kings: Battles
Strategy 21 March 2003
Official addition to Warrior Kings' real-time strategy. The action takes place 100 years after the events described in the basic version of the game. After the death of Artos, the land of Orbis lost its political cohesion and divided into a number of provinces that were at odds with each other. The player again has to take matters into his own hands and unite Orbis.
Emergency 2: The Ultimate Fight For Life
Strategy 21 October 2002
The second installment of the series of strategic games, which shows the work of the services dealing with disaster response. We can lead fire brigades, police and ambulance units. We have to face a road carambole and a railway accident, a fire on a nuclear submarine, kidnapping of an aircraft or a gas attack, among others.
Gangsters: Organized Crime
Strategy 10 January 1999
An unusual combination of a strategy game with economic threads. If you would like to make a "non-rejectable proposal" to someone, take on the role of gang leader in the world of America of the 1920s.
Sid Meier's Gettysburg
Strategy 13 June 1997
Take command of an army of the Union or the Confederacy and, with your strategic mastery, superstition the fate of the greatest battle of the Civil War.
Star Trek: Armada II
Strategy 20 November 2001
Star Trek: Armada II is a continuation of the real-time space strategy (RTS) released in 2000. The action of the game, produced by the development team of Mad Doc Software studio, is set in the universe of a popular TV series. Players can participate in battles between the fleets of the Federation, Romulan, Klingon, Borg, Cardassian and genre 8472. The creators have prepared three campaigns for solo mode and the option of multiplayer network clashes with a maximum of 8 participants.
WarZone 2100
Strategy 26 March 1999
In 2100 the Earth is plunged into total chaos following the global nuclear catastrophe. The remnants of civilized nations are waging a war of control over what remains.
Gangland
Strategy 04 March 2004
A hybrid game containing elements of real-time strategy, cRPG and action/FPS games, dealing with violence and organised crime. Our activities include theft, intimidation, racketeering, prostitution, smuggling, beating and murdering people.
Warhammer: Mark of Chaos
Strategy 14 November 2006
A fantasy real-time tactics game by Black Hole Games, and a part of the Warhammer universe created by Games Workshop. Its main element is a complex story campaign centered on the war with the Hordes of Chaos, shown from four different points of view, those of the four sides of the conflict: the Empire, the High Elves, the Hordes themselves, and the rat-like Skaven.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.
Virtual Resort: Spring Break
Strategy 06 September 2002
Beach Life is a humorous economic strategy, for which Deep Red Games studio is responsible. The player plays the role of the manager of an exclusive hotel in a seaside resort, and his tasks include the expansion of the resort, providing attractions for tourists, management of beaches and response to various types of disasters.
Empires: Dawn of the Modern World
Strategy 21 October 2003
Empires: Dawn of the Modern World is a real-time strategy (RTS), produced by Stainless Steel development studio. The action of the game allows players to take control of one nation and guide its development over a thousand years - from the Middle Ages to the present day. The creators have prepared several variants of the game, including dynamic - for fans of open combat and static - for supporters of gradual, economic development of virtual empires.
American Conquest
Strategy 07 February 2003
A real-time strategy game that takes us back to the time when the first Europeans reached the American continent and started a great colonization of newly discovered lands. We are engaged in both economic and scientific development, as well as waging wars in which we can play gigantic battles with a maximum of 16,000 units.