Strategy Video Games38
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Jagged Alliance: Flashback
Strategy 21 October 2014
Next entry in the turn-based strategy series initiated in 1994, focusing on the actions of a special group of mercenaries ready to take on almost any task for a price. This time the title was developed by Danish studio Full Control, responsible for the new version of classic game Space Hulk. In terms of the plot, we are dealing here with a kind of prequel. According to the subtitle of the game, its action takes place before the events known from the first part of the series.
Reus
Strategy 16 May 2013
Reus to RTS by Abbey Games. Players take on the role of a deity, which must take care of their followers. The authors bet on unusual two-dimensional gameplay mechanisms. On the map you can still see the divine giant, which can only move to the left or right side of the screen.
Social Wars
Strategy 08 July 2012
A social game combining elements of real time strategy and a simulator of city development. We play the role of commander and try to train the strongest possible army to defeat the cosmic Orcs storming our planet. For this purpose, we collect raw materials, build new buildings and gain experience.
War for the Overworld
Strategy 02 April 2015
War for the Overworld is a humorous fantasy RTS and a spiritual successor to the 1997 Dungeon Keeper. It is the first game developed by the indie studio Subterranean Games. In War for the Overworld, we play as a demonic Underlord whose task is to turn his underground kingdom into a true empire of evil. Emperor Stockington and his forces will try to stop us. We will have to gradually expand our dungeons and train the monsters that dwell there.
Stronghold HD
Strategy 01 November 2012
Refreshed version of the first installment of the popular real-time strategy set in the Middle Ages. We play the role of one of the contenders to the throne and expand the title fortress trying to ensure the welfare of the subjects and eliminate all the rivals thanks to the large army. Compared to the original model, the resolution has been significantly increased and the operation of the camera has been improved.
Ultimate General: Gettysburg
Strategy 16 October 2014
Tactical real-time strategy set in the realities of the Civil War and its most important battle, which took place at Gettysburg. Game was created by Game-Labs independent studio under the leadership of Nick Thomadis - author of acclaimed modifications to Total War series. During the game we can take the side of the Confederates or the Union and participate in a number of scenarios, trying to recreate the actual course of the battle or change the course of history.
Water Park Simulator
Strategy 25 January 2013
Economic strategy, in which we care about the development and profitability of our own water park. The game offers us 10 different scenarios taking place in different scenarios and an extensive editor that allows you to create your own accessories and missions.
Total War: Rome II - Caesar in Gaul
Strategy 17 December 2013
The first of the planned expansion packs for a strategy game developed by Creative Assembly. The expansion is set in the years 58-51 BC and focuses on the titular figure's fight against Gallic tribes. Shortening the time period encompassed by the game resulted in a change to the turn system - instead of 12 months, one turn lasts here 2 weeks. Consequently, seasonal division returns, randomly affecting the course of the playthrough.
Disciples III: Reincarnation
Strategy 14 February 2014
Developed by the Russian company Akella, a refreshed and improved edition of the third installment in the popular turn-based strategy series, Disciples III: Renaissance, enriched with the content of the standalone expansion Resurrection. Players were given 4 story-linked campaigns, each dedicated to a different faction. This gave a total of 27 main missions and over 70 side ones, which according to the developers should provide at least 200 hours of fun. 200 hours.
Mordheim: City of the Damned
Strategy 19 November 2015
A tactical RPG with turn-based combat set in the popular universe of Warhammer. The game is a debut project of the Canadian studio Rogue Factor, founded by veterans of the video game industry. This title is based on a classic tabletop battle game Mordheim, which, in contrast to most of the games set in this universe, did not feature grand battles but small clashes of individual units. The game is set 500 years before the Warhammer’s main story, in the titular Mordheim City.
Craft the World
Strategy 24 November 2014
An independent sandbox strategy game with both RPG and tower defense elements, inspired by such productions as Terraria, Dwarf Fortress, and the iconic Dungeon Keeper. Craft the World has been developed by Dekovir Entertainment. In the game, the players get to control a group of Dwarves tasked with erecting and defending a stronghold. In order to do this, they have to look for resources, construct diverse buildings, and (when necessary) fight enemy factions.
A-Train 8
Strategy 21 March 2008
The next installment of an interesting and complex strategy, in which we can build our own city and lead the railway company. The title offers a very reliable approach to the subject of creating public transport infrastructure.
John Tiller's Campaign Series
Strategy 05 June 2007
John Tiller's Campaign Series is a package of three war games, located during World War II and created by an American developer studio TalonSoft.
Victoria II
Strategy 13 August 2010
Victoria II is a sequel to Victoria: Empire Under the Sun strategy game published in 2003. Players have the opportunity to lead one of the more than 200 countries and manage its fate over a hundred years (1835-1939). Developers from Paradox Interactive studio took care of compliance with historical facts and extensive options for managing the economy, army and politics.
Commander: Napoleon at War
Strategy 29 September 2008
Commander: Napoleon at War is a turn-based strategy game. The title takes us to the beginning of the 19th century and offers the opportunity to play the great battles of that period.
Imperium Romanum
Strategy 22 February 2008
The Roman Empire is a strategy that allows the player to play the role of governor of the Roman province in antiquity and bring it to its greatest possible heyday. The authors, Haemimont Games studio, have worked hard to ensure that the title reflects historical realities as carefully as possible.
Dungeons
Strategy 08 February 2011
A strategy game strongly inspired by Dungeon Keeper, the cult classic from the nineties. Dungeons takes place in a fantasy world, but this time the roles are reversed and the player assumes the role of the bad guy who hunts a group of heroes. The protagonist is an evil lord who due to the conspiracy of his former fiancée becomes degraded.
Space Rangers 2: Reboot
Strategy 07 September 2007
Space Rangers 2: Reboot is the first official addition to the Space Rangers 2: Rebelia released in 2004. The add-on, created by Elemental Games' development team, introduces a new campaign, scripts, missions and fun modes. The developers did not forget about improving the balance of the game and removing most of the identified bugs in the base game.
Victoria II: A House Divided
Strategy 24 January 2012
The first addition to the extended Victoria II strategy. The extension expands the political layer and introduces many improvements to the interface. An additional attraction is the new scenario focusing on the civil war and the situation in the United States after the conflict.
King's Bounty: The Legend
Strategy 25 April 2008
King's Bounty: The Legend (formerly Battle Lord) is a relatively complex title that combines many different game genres, although strategic and cRPG elements come to the fore. This production in many ways resembles the cult saga Heroes of Might & Magic.
Theatre of War 3: Korea
Strategy 24 March 2011
Theatre of War 3: Korea is the third installment of the RTS war cycle (real-time strategy) developed by Maddox Games. The action of the game was set in the years 1950-1953, and the player has the opportunity to take part in the struggles of the Korean War. The creators decided to introduce a number of new elements for a series of elements, including a mechanism for planning clashes, redesigned from the ground up.
Naval War Arctic Circle
Strategy 10 April 2012
A realistic marine war game set in the near future. Starting in 2030, the plot focuses on the conflict between the British, Russian, US and Norwegian navies. The battles are played in real time and focus on the tactical aspect of the clashes.
Combat Mission: Afghanistan
Strategy 13 September 2010
War strategy, which takes place during the Soviet intervention in Afghanistan in 1980-1987. It is possible to take command over both sides of the conflict. The game focuses on the maximum realism of the battlefield. All important elements such as weapons, vehicles, terrain influence, morale of units, etc. have been mapped according to reality.
Pride of Nations
Strategy 07 June 2011
A strategy game that takes us back to the years 1850-1920. The whole game is played in turn-based system and is based on historical realism. We can take control of such powers as the UK, USA, Germany, France, Japan, Russia, Austria-Hungary and Italy. Our task is to take care of the economic and scientific development of the country, as well as the effective conduct of wars.