Simulation Video Games34
Simulation games. These titles put emphasis on simulating authentic (or fictional) actions in the most realistic manner possible. They allow the player e.g. to control civil (digger, crane, bus) or military vehicles (plane, tank, warship). Life simulation games (especially The Sims series) are very specific example of titles in this category, because they can simulate almost infinite number of aspects of human lives.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Wing Commander Arena
Simulation 25 July 2007
Wing Commander Arena is another position, belonging to the classic and extremely popular series of interstellar skirmish simulators, with their roots dating back to 1990. Developers decided to broaden the circle of fans of space shootings with the owners of Xbox 360 console.
Ace Combat 6: Fires of Liberation
Simulation 23 October 2007
Ace Combat 6: Fires of Liberation is the next installment of the popular series, previously known mainly to owners of various PlayStation consoles. This game is the first in the series of this aviation, dedicated to the Xbox 360 platform.
Star Wars: X-Wing: B-Wing
Simulation 14 October 1993
The second extension to Star Wars: X-Wing after Imperial Pursuit. It introduces a new type of heavy B-Wing fighter in the Rebelant fleet, as well as an additional campaign of 20 missions.
Star Wars: TIE Fighter: Defender of the Empire
Simulation 15 November 1994
Emperor Palpatrine orders Vice Admiral Thrawn to stop the treacherous Admiral Zaarin, who has taken full control of the space station where the TIE Defender ships are built.
Star Wars: X-Wing vs. TIE Fighter: Balance of Power
Simulation 15 December 1997
Add-on to X-Wing vs. TIE Fighter, offering two single-player campaigns for each side, about the fighting in the Airam sector between the imperial Avenger Squadron and the rebel Rogue Squadron.
Spearfishing
Simulation canceled
Spearfishing is a diving simulator designed by Biart development studio. The game allows you to experience the sensations of diving in various corners of the world - from Europe to Australia. The game offers, among other things, skill training, free exploration of the depths, mission mode, participation in divers' competitions, and even underwater fishing hunting.
Red Shark
Simulation 04 October 2002
An arcade helicopter flight simulator developed by the Russian company G5 Software. The player moves into World War II and by piloting a modern combat helicopter must change history.
Star Trek: Klingon Academy
Simulation 21 June 2000
Star Trek: Klingon Academy is a space fighter flight simulator created by 14 Degrees East studio. Players take on the role of a cadet from the Academy of Command of Clingo and, under the watchful eye of General Kang, have the opportunity to learn how to control combat vehicles, tactics and the principles of the warriors' code of honour. The plot of the game is a prequel to the events presented in Star Trek: Undiscovered Country.
B-17 Flying Fortress
Simulation 20 April 1992
Prepared by MicroProse, the sensational simulator of the B-17 bomber, which aroused real fear in the hearts of the Nazis during World War II. According to its name, this airplane is a "flying fortress", which you will soon find out if you play the role of its commander.
Fighter Ops
Simulation canceled
Fighter Ops is the first installment of the Air Combat Command series of aircraft simulators, developed by the G2 Interactive development studio. Players have the opportunity to experience the role of pilots of modern military aircraft (including A-10 Thunderbolt II, F-15C Eagle and F-16D Fighting Falcon) and try their hand at sky combat. The game takes advantage of the X-Plane engine developed by Laminar Research.
Star Wolves 2
Simulation 28 April 2006
Star Wolves 2 is a continuation of a three-dimensional game that combines storyline, simulation and strategy elements. Developers placed the action again in the distant future, namely in the XXIII century. Disquiet still reigns in the universe, although a powerful empire is in power over most areas known to mankind.
Monster Garage
Simulation 05 February 2004
Monster Garage is a car game based on the popular programme of Jesse James, broadcasted by Discovery Channel. Just like in the TV prototype, the game consists in making untypical modifications to passenger cars. Players must also take into account the time and money they can devote to each of the seven tasks. The title was produced by Invictus studio.
Star Wolves
Simulation 12 November 2004
Space simulator with cRPG and strategy elements. The action of this production takes place at the turn of the XXI and XXII century, and the player becomes a star hunter, initially having only an obsolete and poorly equipped ship.
Descent Freespace: The Great War
Simulation 12 March 1998
Space simulator realized with epic proportions, being a spiritual heir of the cult Descent series and developed by Voliton studio, founded by the creators of the first two parts of the series. The action of Freespace: The Great War is set in the distant future in which mankind, as a result of constant development, has reached a technological level unimaginable today.
Aero Elite: Combat Academy
Simulation 11 March 2003
Three-dimensional jet fight simulator. More than 60 planes are available in the game, from American F-14B, F-15E, F-16C, F/A-18C and Russian Su-27, through Japanese F-2A, to slightly less typical for the genre, helicopter AH-Apache or VTOL.
F-22 Raptor
Simulation 21 October 1997
Simulator of modern fighter aircraft created by Novalogic company. Allows players as pilots of a super advanced fighter to participate in five campaigns in Angola, Jordan, Russia, Columbia and Iran, as well as in a number of stand-alone tasks.
Salvo!
Simulation 05 July 2005
A simulation of sea battles between the 17th and 19th centuries, undoubtedly inspired by Akella's hit series Age of Sail.
NoLimits
Simulation 01 June 2004
NoLimits is a product that allows us to design mountain railways on our own. The game is designed for those who do not want to deal with the administrative and economic side of the project, but prefer to focus on the design process itself.
The Sims 2: Open for Business
Simulation 28 February 2006
The third expansion for the popular life simulation game series. As the name suggests, in Open for Business you start and manage your own business. You can go to the new shopping district and visit a shop or service center of your choice — you can choose from a variety of flower shops, beauty parlors, boutiques, clothing shops, Hi-Fi centers, restaurants, etc. You have to furnish your place, set the prices for your products and services, and hire the right employees.
Coffee Break
Simulation 11 February 2005
Coffee Break is a combination of strategy game and simulation, in many respects bringing right associations with The Sims series. The program was prepared by Abell studio and tells the adventures of employees of a more unidentified office.
Diver: Deep Water Adventures
Simulation 25 October 2006
Diver: Deep Water Adventures is a combination of action adventure games with elements of strategy. As you can guess from the title, the game concentrates around diving, and a player immersed in a strange undersea world can only rely on his equipment and experience.
Catz
Simulation 22 March 2006
Ubisoft company, which was applauded by the success of Dogz, decided to release the continuation of its hit. In this way, another proposal of the concern appeared on the market - Catz, a life simulator.... cat.
Wolfpack (1990)
Simulation 11 September 1990
Developed in 1990 by Broderbound's Wolfpack simulator, you'll be able to take control of both the title "Wolfpack flocks" of Nazi U-Boots and Allied convoys trying to transport supplies to endangered ports.
F-15 Strike Eagle II
Simulation 12 February 1989
The second episode of the F-15 aircraft simulator cycle, launched in 1985 by Sida Meier and MicroProse. This time, one of the most famous video game designers shared his function with Andy Hollis, who later took over the production of the third installment of the series on his own.