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Fallout 3 Game Guide by gamepressure.com

Fallout 3 Game Guide

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Fallout 3: Hidden perks Fallout 3 Guide

Last update: 02 November 2022

Hidden perks

Aside from the main perks listed before there are also eleven hidden perks which you will be allowed to acquire during the course of the game. You can't have them all, but most of them are going to be easy to acquire. Here's the list of all hidden perks with a short description of what they can provide and how to get to them.

NAME

HOW DOES IT WORK

HOW TO GET IT

Rad limb healing

Achieving a critical radiation value (at least 400 rads) will allow you to heal your broken limbs automatically. Cool but dangerous! :-)

You must fulfill a bonus task for Moira while doing the first mission of the first chapter of her book (The Wasteland survival guide subquest). This means you must expose yourself to at least 600 rads.

Survival expert

Your primary bonus is that your resistance to radiation and poison is increased by 4%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you'll answer to Moira's question.

This reward is tied to The Wasteland survival guide subquest. Number of fulfilled optional objectives must vary between 5 and 8. The reward is handed over to you at the end of the quest.

Barskin

Both bonuses are very useful - Endurance stat gets 1 point (as a result you shouldn't try to maximize it at all costs) and your damage resistance is increased by 10 points.

You can receive this perk from Harold, but only if you end his suffering by destroying his heart. Check the description of Oasis subquest for more info on how to do that.

Survival guru

Your primary bonus is that your resistance to radiation and poison is increased by 6%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you'll answer to Moira's question.

This reward is tied to The Wasteland survival guide subquest. You must complete all nine optional objectives. The reward is handed over to you at the end of the quest.

Hematophagy

Drinking human blood allows you to regain 20 health points instead of 1. Not a big deal, however you will find a lot of blood packs in the wasteland. You should know that you won't receive any penalties for drinking human blood which can't be said about the cannibalism. Sadly the blood packs are added to your weight limit, so you can't carry too many of them.

You can receive this ability from Vance as a reward for helping him in completing Blood ties subquest and sending his request to Arefu citizens. Make sure that you ask him for the reward!

Ant might

Your Strength is increased by one point. Obviously you shouldn't maximize this stat on your own, so you won't lose the bonus. In addition you'll receive better protection from fire.

This reward can be achieved if you help Lesko (Those! subquest) to solve the ant problem. The alternative is Ant sight perk.

Ant Sight

Your Perception is increased by one point. Obviously you shouldn't maximize this stat on your own, so you won't lose the bonus. In addition you'll receive better protection from fire.

This reward can be achieved if you help Lesko (Those! subquest) to solve the ant problem. The alternative is Ant might perk.

Dream crusher

30% lower prices for the good sold to you by Moira. In addition to that you receive better chances of inflicting critical wounds.

You must begin The Wasteland survival guide subquest, complete at least one assignment and convince Moira (speech) to cancel this project.

Junior survivor

Your primary bonus is that your resistance to radiation and poison is increased by 2%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you'll answer to Moira's question.

This reward is tied to The Wasteland survival guide subquest. You must complete less than five optional objectives. The reward is handed over to you at the end of the quest.

Wired reflexes

10% better chances of a successful hit while using the V.A.T.S. module. Not much, so you're better off trying to get to the positive ending of the quest which is rewarded with an ultracool plasma rifle. :-)

This reward is handed over to you by Zimmer after completing The replicated man subquest and revealing personality of the android to him. Obviously this is a negative outcome.

Power armor training

A very useful perk, because power armors are the best ones you can find in the Capitol wasteland. Brotherhood of Steel and Enclave are using these armors, however you may also come across unique objects.

You must enter The Citadel and this can only be done when you get to the end of Waters of life quest. Find Gunny and after you've received approval from Elder Lyons ask him to teach you how to use power armors.

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