Fallout 3: Rockbreaker's Last Gas, Deathclaw sanctuary, National Guard depot - main locations Fallout 3 Guide
Last update: 02 November 2022
Rockbreaker's Last Gas
AREAS OF INTEREST
- You won't find any items of interest in the immediate vicinity of the gas station. Instead you should travel west using directions provided by my map (screen). Eventually you'll get to a small shack located on top of a large mountain. Enter an Abandoned shack and take your time to explore the surroundings. One of the lockers can only be opened if your lockpicking skill has been raised to the maximum. If you do manage to finally open it, you will gain possession of an excellent Victory sniper rifle. Watch out while exiting the shack, because you may be attacked by Talon mercenaries.
Deathclaw sanctuary
AREAS OF INTEREST
- Obviously this entire area is swarming with deathclaws. You will encounter these beasts not only inside the caves, but near the entrance as well. Still you should consider travelling to the sanctuary when you have the chance. The main reason for that is to collect one of the bobbleheads, but you'll also find two cool weapons in the sanctuary - a ripper (melee weapon) and a Gatling laser. Sadly you'll have to explore the entire cave system to get to them.
National Guard depot
AREAS OF INTEREST
- A lot of security measures have been put in place in order to ensure the safety of this depot. You will have to watch out mostly for sentry bots, because they can inflict a lot of damage and they're not easy to kill if you don't have enough EM mines at your disposal. Your objective will be to get to the armory, because you will find miniguns, rocket launchers, armors, medical supplies and drugs inside.
- I guess you may not notice that the armory has been divided into two parts. The first part is relatively accessible. Sadly, in order to get to the second part you will have to acquire five holotapes. Here's where you should look for them:
First holodisk - Hallowed Moors cemetery Once you've reached the cemetery and eliminated all hostile creatures proceed to a destroyed chapel. The holodisk can be found inside a small ambo (screen). Make sure that you release the prisoners while you're there, however you can also decide to run away the second you have the disk.
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Second holodisk - Grisly diner Watch out for traps! There are a lot of them outside the diner and also inside the building, near the counter. You should also know that raiders may arrive here in a short while. The holodisk can be found at the back of the diner, on the table (screen). You should also collect a rocket launcher, as well as medical supplies and defused landmines.
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Third holodisk - Anchorage Memorial The object you're looking for can be found to the north of the memorial. Be on a look out for a yellow truck. You should know that there are a lot of supermutants and centaurs in the area, so it won't be easy to get it. Eliminate the monsters from a larger distance if possible. Don't forget that you can also blow up nearby vehicles. As for reaching the disk, you can swim to it or you can use the bridge. The tape is inside a large yellow tent.
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Fourth holodisk - Rockbreaker's Last Gas You must travel to an abandoned shack which can be found on top of a large hill, to the west of the gas station. Check Rockbreaker's Last Gas description for more info. The holodisk is located inside the shack (screen).
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Fifth holodisk - VAPL-58 power station You must travel to the north of the power station. Eventually you'll be able to get to a small camp with two hostile wastelanders. Get rid of them - it shouldn't be a problem. The holodisk can be found on one of the shelves (screen).
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Once you've acquired all five holodisks and listened (it's very important!!) to the recordings you may go back to the National Guard depot. Head on to the armory and locate a security terminal on the wall (screen). You now know the password, so you can use it to unlock a passageway. Don't be scared if you see a feral ghoul heading your way. Kill the creature and check your surroundings. The most important object for you to collect is an experimental MIRV. It might seem that this weapon is worse than a standard fatman, but the main difference is that it fires a few nukes at the same time!