Fallout 3: Unique weapon schematics Fallout 3 Guide
Last update: 02 November 2022
Unique weapon schematics
You will be allowed to create seven custom weapons throughout the course of the game, however this entire mechanism is more complex than you might have anticipated. There's a total of 23 weapon schematics for you to find. You won't have to get to all the schematics for each of the seven weapons, but the more you collect the better the quality of the weapon is going to be. I would recommend having at least two schematics before proceeding with the assembling. In order to begin the process you must locate a workbench. This usually means visiting a merchant (Moira for example) or a laboratory. Also, you must make sure that you have all the ingredents, because otherwise you wouldn't be able to make a gun.
The following chart display the names and ingredents required to create all seven custom weapons. You'll also find out how many schematics there are for each gun.
Legend: NAME - name of the custom weapon you can create using a workbench; REQUIREMENTS - ingredients required to create a gun - you can't proceed if something is missing from the list; NMBR - number of schematics that may be found during your exploration of the wasteland - it's either 3 or 4 and you need at least 1 to succeed
NAME | REQUIREMENTS | NMBR |
Railway rifle | crutch x1, steam gauge assembly x1, fission battery x1, pressure cooker x1 | 3 |
Bottlecap mine | lunch box x1, bottle caps x10, cherry bomb x1, sensor module x1 | 4 |
Nuka-grenade | Quantum Nuka-Cola x1, Abraxo cleaner x1, turpentine x1, tin can x1 | 3 |
Rock-it launcher | vacuum cleaner x1, conductor x1, leaf blower x1, firehose nozzle x1 | 4 |
Dart gun | surgical tubing x1, radscorpion poison gland x1, paint gun x1, toy car x1 | 3 |
Deathclaw gauntlet | wonderglue x1, leather belt x1, medical brace x1, deathclaw hand x1 | 3 |
Shishkebab | motorcycle gas tank x1, pilot light x1, lawnmower blade x1, motorcycle handbrake x1 | 3 |
This second chart displays the exact list of locations where you should look for the schematics.
NAME | SCHEMATICS |
Railway rifle | First schematic: Museum of History - Underworld (trader) Second schematic: Rivet City (reward for Stealing independence quest) Third schematic: MDPL-13 power station |
Bottlecap mine | First schematic: Jocko's Pop & Gas Stop Second schematic: Little lamplight (trader) Third schematic: Megaton (reward for The Wasteland survival guide quest) Fourth schematic: Tenpenny Tower (Herbert Dashwooda's safe) |
Nuka-grenade | First schematic: Girdershade (reward for Nuka-Cola challenge quest) Second schematic: Cliffside cavern Third schematic: Wandering trader - Doc Hoff |
Rock-it launcher | First schematic: Vault 101 (hidden stash in the clinic) Second schematic: Megaton (trader) Third schematic: Rivet City (armory) Fourth schematic: Wandering trader - Crazy Wolfgang |
Dart gun | First schematic: MDPL-05 power station Second schematic: Temple of the Union (reward for Head of State quest) Third schematic: Tenpenny Tower (trader) |
Deathclaw gauntlet | First schematic: F. Scott Key Trail & Campground Second schematic: Wounded deathclaw (random encounter - check the body of the monster) Third schematic: Rivet City (solving Bannon's problem) |
Shishkebab | First schematic: Meresti trainyard Second schematic: Small campsite between Fort Constantine and SatCom NN-03d antenna Third schematic: Wandering trader - Harith |