Medic | Hunters Evolve Guide
Last update: 11 May 2016
Val
Val is the first Medic that the player can choose. It is one of the most important team members, because a Medic can heal others with the Medgun. However, the Medgun can heal everyone except yourself, which makes you vulnerable to the beast's attacks. Val can use Healing Burst, which instantly heals all the characters, including herself.
Val is not only a healer. She also has a very useful sniper rifle, which can pierce through the Monster's armor and mark it with special points. Whoever hits the point later, deals twice more damage to the enemy.
Val's another weapon is Tranquilizer Rifle, which slows the Monster down and puts a mark on it that shows its location, even if it is out of your range of view.
This character is Medic who not only can heal, but also increase the damage dealt by the companions, slows the enemy down and marks its location. When playing Val, always try to stand in a place that is invisible to the Monster. You have to remember that your main task is to stay alive and keep your allies alive as well. Moreover, the sniper rifle doesn't work well when the beast is too close to you, so it will be better if you choose for example a high rock shelf. The player who controls the Monster will usually want to kill you first, so always try to search for a position when the enemy will have troubles reaching you (for example near Harpoons or Mines).
Equipment
Armor-Piercing Sniper Rifle
- Medium damage
- Long range
- Marks weak points on the Monster's body
Medgun
- Allows you to heal your allies
Tranquilizer Rifle
- Slows the enemy down
- Marks the enemy so that you can track him
Healing Burst
- Shoots a cloud around Val that heals everyone in the range of effect
Lazarus
Lazarus is the second character from the Medic class. As opposed to Caira and Val, he doesn't have two healing skills, but only one. The second ability that helps Lazarus to keep his allies alive is The Lazarus Device. It can simply revive dead companions. Other Medics have to pick up knocked-down players before they die, whereas Lazarus can wait until the death of a team member and then revive him.
Some extra information:
- You cannot revive companions that have died underwater.
- You can revive even dead animals.
The Cloaking Device skill is very helpful when reviving other players, because the Monster will not abandon a dead body knowing that Lazarus is in the team. When playing this character, you have to stay at the back and often use camouflage. Experienced players controlling the Monster will know that they need to kill Lazarus first to win the battle. If Lazarus dies, no one can be revived anymore.
This Medic's only weapon is Silenced Sniper Rifle, which works very wall on long distance and when it hits the target in the aiming mode, it creates a weak spot. The weak spots are smaller than the one that Val makes, but there is usually more of them.
Of course, try to help your allies with Healing Burst, but your safety should be your priority.
Equipment:
Silenced Sniper Rifle
- Low damage
- Long range
- Creates weak spots on the Monster's body
- Repetitive
The Lazarus Device
- Revives the fallen (even beasts)
Cloaking Device
- Makes Lazarus invisible
Healing Burst
- Shoots a cloud around Lazarus that heals everyone in the range of effect
Caira
Caira is the last representative of this class in the basic version of the game. Just as Val, she has two healing, but she's also a perfect support when it comes to the team's mobility.
As Caira, you have to make good use of your grenade launcher. Shoot Napalm Grenades at the enemies all the time, but mind your allies also. If the health of one of them falls below 50%, switch to Healing Grenades and shoot them at the injured team member.
It is worth mentioning that Caira is the only Medic that can heal herself using her own healing skills (Healing Grenades). If the Monster is constantly attacking you, use Healing Burst and shoot Healing Grenades under your own feet.
Acceleration Field is a good tool for fighting and chasing the Monster. If you spot the enemy or you see some startled birds nearby, use this skill to allow your Trapper to reach the Monster and use Mobile Arena. You can also use Acceleration Field when the enemy is attacking you or when all your companions die and you have to wait for the drop. You will easily run out of the Monster's range of smell to safely wait for these two minutes.
Equipment
AOE Grenade Launcher (Napalm Grenade)
- Sets the target on fire
- Medium range
- Repetitive
AOE Grenade Launcher (Healing Grenade)
- Heals everyone in the range of effect
- Medium range
- Repetitive
Acceleration Field
- Increases the movement speed of all the team members near Caira
Healing Burst
- Shoots a cloud around Caira that heals everyone in the range of effect