Goliath | Monsters Evolve Guide
Last update: 11 May 2016
Goliath is the first monster, available right after starting the game. It resembles a giant monkey and it is agile, fast and also strong. It can jump very far and climb any surface so moving across an uneven terrain will not be a trouble.
Depending on the Stage of evolution, Goliath has the following amount of hp:
Stage 1 = 5 bars
Stage 2 = 8 bars
Stage 3 = 10 bars
Moreover, it has two skills that can be used both for attack and for escape. They are Charge and Leap Smash. They allow the Monster to deal a lot of damage, but also to quickly get away from the enemies.
When evolving, Goliath gets bigger and bigger, which makes it slower, but stronger.
It is best to start fighting the Hunters in a place that is the most suitable for you. It can be a tunnel or some building (for example the one with the generator inside). This way, it will be difficult for your enemies to dodge your attacks and you will have the upper hand. The only exception here is staying at a power relay building. If hunters follow you into the building, you will gain the upper hand. If they, on the other hand, keep firing at you from the outside of the building, leave as quickly as possible.
Focus on one target and try to pin it to the wall using Charge. Hunters will have troubles getting out when a Monster is attacking them near a wall. After using Charge and hitting the wall with your enemy, use all your other skills to finish him.
Remember to always keep an eye on the character that you've knocked down and when someone tries to revive him, use Rock Throw or Leap Smash to interrupt. When you're sure that the Hunter is dead, you can focus on another one.
Also, you can kill the knocked down opponent. If this is an option, there appears a skull icon, with the health bar depleting above the opponent. To speed up this process, start bashing the opponent, to eliminate him for good (or at least, until the next deployment takes place).
Skills:
Rock Throw - Goliath takes a large rock and throws it in the direction that you choose. It not only deals damage when falling on the ground, but can also hit a Hunter who is currently floating in the air and throw him down. Such a throw can be delayed by holding down the throwing button. Goliath will then freeze in the throwing position, which is a perfect tactic against a hunter that wanted to avoid such an attack, with his jetpack.
Leap Smash - Goliath jumps to a given place, pushing away the enemies that are in the range of the attack. You can also use it for running away or moving quickly across the map.
Fire Breath - a burst of flames from the Monster's mouth. It works for some time and you can move while the skill is active. It is good to use it when your enemy is trapped by the wall or for dealing additional damage to hunters in the air.
Charge - Goliath charges in the chose direction, knocking away the enemies that are on the way. A good skill for starting the fight, when the Hunters are chasing you. If you suddenly turn around and use Charge, there is a chance that they won't manage to dodge. Taking 1/3 of all the Hunters' hp at the beginning of the battle is a very good start.