Fleet | Fleet Endless Space Guide
Last update: 11 May 2016
Fleet view let you manage the empire forces. You can look at index of all existing fleets, their position, war value, begin production of new ships or modernize those built. At the beginning of the campaign, you have only few types of ships: colonizing one and two war types. New types become available after researching particular technologies. The types of ships you already have are in the right upper corner in military view (red frame). By clicking ADD you can begin creating a new set of weapon for the ships or modify them (MODIFY button).
Modules are divided on three categories: weapon, defense, support. Every of them have specified set of guns, shields or helpers.
WEAPON MODULES | DEFENSE MODULES | SUPPORT MODULES |
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Rule is simple: every defensive module is effective against one of the weapon modules type.
Deflect against kinetic weapons, shield protects against beams and flak stopped missiles.
WORKS AGAINST | ||
WORKS AGAINST | ||
WORKS AGAINST |
Of course you can't assume that the particular module will stop the enemy weapon totally, but it'll decrease the loses for sure. Everything depends on the technology level and number of modules. You can mix modules randomly. You can concentrate on one type of weapon, or try to build complex and universal fleet.
Support modules increase your chances in the technical dimension: self-repair, increasing fleet's speed will improve the value of your units.
During creating your fleet, you have to look at the MP (Military Power) factor. It defines effectiveness of your army. The higher MP the more probably you'll win. MP factor is mostly defined by the weapon installed on the ship.
Also CMD (Command Points) matter. They symbolizes the space the ship takes in the fleet. In Endless Space, according to researched technologies, fleet can contains maximum five, seven or eleven units. In this example, cruiser's CMD is two. So your fleet could have two, three or five of them.
After clicking on the fleet from the galaxy view, you can take a look at your army.
Every module has its weight and every ship a tonnage. So you have to care about optimal configuration of modules, according to unit's tonnage.
Arming or re-arming of unit is similar to the nowadays army: you decide what components give to the individual unit. Increasing the effectiveness of the modules and tonnage of the ships you can achieve by the technologies. Of course, the best situation is when you can afford installing all types of weapon, shields and at least four support modules.
But at least at the beginning you'll be forced to often changes of the equipment. AI level in Endless Space is on the good level, so the computer will try to achieve the most possible effectiveness of its forces and it may happen that the defeat will make him recalibrate modules before the next battle.