Battle | Combat Endless Space Guide
Last update: 11 May 2016
Encounters in the space always have the same scheme. Every battle is divided on five phases, but the first and the last are only the prologue and summing up. Every of the three remaining phases has its own rules and, as in the case of modules, you have to know specified dependences.
First phase of the real encounter is for the long distance weapons, rockets. Of course, other modules aren't waiting: ships are firing all they've got. But in the first phase the most effective are rockets, in the second beams and in the third kinetic weapon.
WEAPON'S EFFECTIVENESS IN THE PHASES OF BATTLE | LONG RANGE | MEDIUM RANGE | SHORT RANGE (MELEE) |
ROCKETS | 90% | 70% | 40% |
BEAMS | 50% | 90% | 70% |
KINETIC WEAPON | 20% | 40% | 90% |
To achieve the maximum effectiveness on the battlefield, your ship should have all types of weapons
Besides that, you have to know that modules have different rates of fire. The slowest are rockets: fired at the beginning of the battle get to the target at the end of first or sometimes during the second phase. Simultaneously, it's the most dangerous type of weapons. Computer is usually weaker in technology, so his fleets often don't have those rockets. You have to use such situation. Opponents usually have only kinetic weapon, so use the proper defense modules and equip yours ships in rockets. In such way your fleet will be well protected and rockets will smash the enemy. Admittedly, you'll be under fire, but your shields will protect you. But your enemies learn quickly so it may happen that after few loses, computer will change tactic and neutralize your tactic.