Basic view | Planetary System Endless Space Guide
Last update: 11 May 2016
It's one of the most important element of Endless Space. Here you create the groundwork for the Empire, start planetary installations, colonize planets within the system, build an army or set the heroes.
Here you can see a chart of food, industry and research points and funds generated by all planets in this system. Blue bar stands for system population. The green bar means an approval. | |
This window shows a hero who ascribed to this system. His governing skills influences economic and social situation of the system. | |
Here you can see what resources are exploited on all colonized planets. Numbers stands for the amount of planets where the resource can be found. | |
This window is connected with trade. Shows a number of trade routes, their destination point and income. You can trade only with race you have peace. |
It's one of our system's planet. In Endless Space every planet is described according to the same scheme. In this case you see that the planet is colonized. Then type of current exploration option (Hyper-Scale Farms), its size and type (Medium Arid), type of anomaly (positive or negative random element). The exploited resource is displayed at the end (Hexaferrum).
Element around the planet's picture is the maximum number of population at this planet: for now on, at max 6, only two are settled. Number of population with the size of planet is the next important element of the game. Every celestial body has few steps of gradation according to its size and maximum number of population.
Planet type, size and maximum number of population
TINY | SMALL | MEDIUM | LARGE | HUGE | |
TERRAN JUNGLE OCEAN | 4 | 5 | 6 | 8 | 10 |
ARID TUNDRA | 3 | 4 | 5 | 7 | 8 |
DESERT ARCTIC | 2 | 3 | 4 | 5 | 6 |
BARREN LAVA | 1 | 2 | 3 | 4 | 4 |
ASTEROID HELIUM HYDROGEN METHANE | 1 | 2 | 3 | 3 | 4 |
Those numbers aren't invariable. Using proper technologies, at specified conditions, maximum number of population can be changed.
Technologies above may increase maximum number of population on the particular planets
Another important parts of the Planetary System screen are options of constructing units.
Configuration of installations for all system. Every element is provided by the researched technologies. Click on "SHIP" and you get to the units building. | |
All types of ships you can build. Types of units are provided by the technologies and modernizations made in managing fleet screen. | |
Queue of planets constructing/production/exploration. No matter what actions you do in one system, queue is only one. Shortly speaking: all decisions in the system accumulates. That's why you should choose carefully the importance of your actions. Numbers at right stand for the number of turn needed to finish the project. | |
In hangar window you see units which are created, but not in the space. Marking ships and clicking on "CREATE" you form fleet, showing your forces to the galaxy. |
Generally, developing the system is related to the industry points. Every installation to work requires particular number of them. What affects amount of turns needed to complete the project. So the upgraded systems will make new projects faster than the freshly colonized ones. It happens because every new colony has very little industry points.
The mechanism is easy here. If the particular installation costs 70 Industry Points and system generates 5 per turn, you'll have to wait 14 turns until the project is done.