Battle Cards | Combat Endless Space Guide
Last update: 11 May 2016
Additional modules' stimulants are Battle Cards
They have few categories:
- Offense (supporting offense modules)
- Defense (supporting defense modules)
- Engineering (supporting support modules)
- Tactics (increasing e.g. offense abilities of fleet)
- Sabotage (weakening the enemy)
- Unblockable (ending the battle, allowing to retreat)
Index of possessed cards can be increased by researched technologies and level up of commander, adventurer or pilot hero. In the last case, the cards have the fleet with this hero.
Every fleet of every race has the same set of cards at the beginning
Example of the card:
Card's type and cost of usage | |
Card's name | |
Card's effects | |
Very important information: it says about the type of card neutralized by using yours. |
The rule "COUNTERS DEFENSE" can be seen on the following examples:
Of course the phase doesn't affect the cards. You can use the same card through all the battle.
At every phase you can use only one card. So during the all encounter everyone can use up to three cards. They work according to the paper - scissors - paper rule, but they're also cards which don't exclude each other.
In general using cards isn't obligatory. When you see that you have a huge advantage over the enemy or that he'll certainly win, no card will help you. In the battles the type and power of modules mainly matter. Cards are worthy something only during encounters between enemies with similar power - then tricky usage of proper cards may let you win.
To see what cards you have, choose your fleet on the map and then click on the BATTLE ACTIONS.